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minetest-mods
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drawers
[MTG/MCL2] A Minetest Mod adding storage drawers in different sizes and wood types.
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Crash when sending a digiline signal which is non-coercible to an ItemStack to a drawer controller
#93
birdlover32767
closed
1 month ago
1
Brutal Crash when adding an item to a full drawer via a Drawer Controller and TA Distributor
#92
MetaNomad
opened
7 months ago
3
drawers aren't ground content
#91
SwissalpS
closed
9 months ago
0
Fixed russian translation
#90
Cpyte-Engine-Developer
closed
9 months ago
0
Update controller inventory to be compatible with mcl2
#89
Aracaa
closed
9 months ago
0
Don't allow items with metadata in drawers
#88
OgelGames
closed
9 months ago
0
addition request: refuse to accept items with metadata
#87
SwissalpS
closed
9 months ago
1
Fix deprecated language tags
#86
Niklp09
closed
1 year ago
0
Fix wrong translations
#85
Niklp09
closed
1 year ago
0
Fix inventory preview w/ mcl2
#84
Niklp09
closed
1 year ago
2
better inventory view in drawer formspec
#83
Niklp09
closed
1 year ago
3
Unable to craft in-game
#82
Alatarius
opened
1 year ago
0
Shared drawers
#81
mazes-80
opened
1 year ago
6
drawers controller can not be dug
#80
nonfreegithub
opened
1 year ago
0
mineclone server crash
#79
nonfreegithub
closed
1 month ago
1
`minetest.colorspec_to_colorstring` used from MT 5.5
#78
dennisjenkins75
closed
1 month ago
4
fix crash with animated nodes (inventorycube related)
#77
Niklp09
closed
1 year ago
5
'drawers' in callback nodemeta_inventory_OnPut(): ...k/minetest/minetest-5.6.1/bin/../builtin/game/item_s.lua:15: attempt to index local 'img1' (a nil value)
#76
Niklp09
closed
1 year ago
6
Convert intllib to modern translation system & Swedish translation
#75
rollerozxa
closed
1 year ago
2
techage support for controller
#74
Niklp09
closed
2 years ago
0
Revert "Allow controller to store item even when current drawers are full"
#73
lnjX
closed
2 years ago
0
[bug] Recent overflow handling code broke several large machines on two public servers.
#72
dennisjenkins75
closed
2 years ago
1
fix luacheck
#71
Niklp09
closed
2 years ago
0
Add listring to upgrade slots
#70
mazes-80
closed
2 years ago
0
Allow controller to store item even when current drawers are full
#69
TranslucentSabre
closed
2 years ago
3
Fix controller `can_insert` function returning number instead of boolean
#68
OgelGames
closed
2 years ago
1
Way to make drawers public! (tested on area mod)
#67
Emojigit
closed
4 months ago
1
public drawers?
#66
sparky4
opened
3 years ago
0
Fix crash when removing upgrades from drawer surrounded by non-air nodes
#65
OgelGames
closed
3 years ago
1
Added tubelib compatibility to drawer controller. Drawer controller w…
#64
0siribix
closed
3 years ago
4
Contents visual perpendicular to drawer face
#63
eshattow
opened
3 years ago
3
Fix drawer controller formspec protection
#62
S-S-X
closed
3 years ago
0
Ability to put any item in drawers
#61
AFCMS
opened
3 years ago
2
Nodes aren't correctly displayed in the drawer front.
#60
etmarcov
opened
3 years ago
1
`dropPos` related crash on `nodemeta_inventory_OnTake()`
#59
BuckarooBanzay
closed
3 years ago
1
Fix #57 by using core.hash_node_position for reliable indexing
#58
gpcf
closed
3 years ago
1
Drawer Controllers are really buggy even with the new patch
#57
sparky4
closed
3 years ago
3
controller cannot take items when drawer is 100% full
#56
holgerschurig
closed
3 years ago
1
Fill all drawers, if user wants that.
#55
SwissalpS
closed
4 years ago
15
Fix output when full
#54
SwissalpS
closed
3 years ago
2
appears to fix wrong stacking
#53
jessicara
closed
4 years ago
0
Server::ActiveObjectMgr::addActiveObjectRaw(): no free id available
#52
BuckarooBanzay
closed
4 years ago
3
Fix maple drawers
#51
gpcf
closed
4 years ago
2
register drawers with mvps_stopper when mesecons_mvps is available
#50
BuckarooBanzay
closed
4 years ago
0
add nil check in controller_on_metadata_inventory_put()
#49
BuckarooBanzay
closed
4 years ago
0
Crash using digiline controller to take items
#48
S-S-X
closed
4 years ago
0
pipeworks related crash
#47
BuckarooBanzay
closed
4 years ago
3
crash with pipeworks
#46
BuckarooBanzay
closed
4 years ago
3
[Tanslated] Dutch
#45
Miniontoby
opened
4 years ago
1
Increase core.get_objects_inside_radius to stop drawer visuals get recreated on every block load
#44
ShihanAlma
closed
4 years ago
0
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