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nafeu
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multiplayer-td
Multiplayer tower defense experiment in Phaser
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Add round-end shop mechanics
#47
nafeu
opened
1 year ago
0
minor fixes
#46
kamikaz1k
closed
1 year ago
0
added flying unit type travels towards homebase in spiral path
#45
kamikaz1k
opened
1 year ago
3
Add configuration proxy for real time configuration tweaking
#44
kamikaz1k
closed
1 year ago
0
load game objects from map
#43
kamikaz1k
closed
1 year ago
0
added audio sprites for bullet and enemy death
#42
kamikaz1k
closed
1 year ago
4
update enemy sprite
#41
kamikaz1k
closed
1 year ago
0
Add wave logic and simplify unit spawning
#40
nafeu
closed
1 year ago
0
add touch assist button for moving units
#39
kamikaz1k
closed
2 years ago
2
load more levels and show kills
#38
kamikaz1k
closed
2 years ago
0
Fixed all typecheck errors with strict mode on
#37
kamikaz1k
closed
2 years ago
0
reduce bullet collision box
#36
kamikaz1k
closed
2 years ago
0
add home base
#35
kamikaz1k
closed
2 years ago
1
add logging persistence
#34
kamikaz1k
closed
2 years ago
0
Add tilemap based enemy pathfinding
#33
nafeu
closed
2 years ago
1
fixed healthbar artifact, et al.
#32
kamikaz1k
closed
2 years ago
0
Update all i j index references to row col
#31
nafeu
closed
2 years ago
0
REMOVE ME
#30
kamikaz1k
closed
2 years ago
9
exclude cleaning up hash directory in gh-pages
#29
kamikaz1k
closed
2 years ago
0
cleaned up pr deploy action yaml
#28
kamikaz1k
closed
2 years ago
0
TESTING PR COMMENT
#27
kamikaz1k
closed
2 years ago
16
deploy build to gh-pages for PRs
#26
kamikaz1k
closed
2 years ago
2
added custom logger to wrap console with UI for controlling configs are runtime
#25
kamikaz1k
closed
2 years ago
0
Use tiled tilemaps to handle all map logic
#24
nafeu
closed
2 years ago
0
made asset imports work for both vite and bun
#23
kamikaz1k
closed
2 years ago
0
set base path for bundle to be relative to current url
#22
kamikaz1k
closed
2 years ago
0
different tank types
#21
kamikaz1k
closed
2 years ago
2
add pause and menu screens
#20
kamikaz1k
closed
2 years ago
0
deploy to gh pages
#19
kamikaz1k
closed
2 years ago
0
use phaser.timer instead of xstate delay for transition states
#18
kamikaz1k
closed
2 years ago
0
fix multi unit selection
#17
kamikaz1k
closed
2 years ago
0
allow move queueing during seige transition
#16
kamikaz1k
closed
2 years ago
0
added tile highlight object
#15
kamikaz1k
closed
2 years ago
0
use a manager to handle updated to selected units collection
#14
kamikaz1k
closed
2 years ago
0
Unit entity state transitions (SEIGED -> TRANSITION -> MOVE -> TRANSITION -> SEIGED)
#13
kamikaz1k
closed
2 years ago
1
Fix linter & type issues and add pre-commit
#12
nafeu
closed
2 years ago
1
fix types for entities
#11
kamikaz1k
closed
2 years ago
1
General Development Backlog
#10
nafeu
opened
2 years ago
3
Implement group pathfinding with formations
#9
nafeu
closed
2 years ago
0
Add selection box and update pathfinding
#8
nafeu
closed
2 years ago
0
Use Entity.ts organization pattern over index.ts
#7
nafeu
closed
2 years ago
0
added health bar to enemy
#6
kamikaz1k
closed
2 years ago
1
Add selection logic and path finding
#5
nafeu
closed
2 years ago
0
Organize entities, scene and map into different folders
#4
nafeu
closed
2 years ago
0
limit turrets to squad size and toggle deploys
#3
kamikaz1k
closed
2 years ago
0
Setup eslint, prettierjs and add minor refactors
#2
nafeu
closed
2 years ago
0
add enemy on path and ability to add turrets
#1
kamikaz1k
closed
2 years ago
0