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nebula-engine
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Nebula
c++ 3d game engine
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create system to list all connects to a boost::signal and their weight
#95
chuck1
opened
8 years ago
0
access scene flags from python
#94
chuck1
opened
8 years ago
0
create keyboard control for ridealong camera offset
#93
chuck1
closed
8 years ago
1
create a vehicle drive4w
#92
chuck1
closed
8 years ago
1
remove includes of fnd0/app/Base10.hpp
#91
chuck1
opened
8 years ago
0
seperate server1 from test apps and create upstart service to run server1 in background
#90
chuck1
closed
8 years ago
1
create system to track (permanently) all sever-client connections
#89
chuck1
opened
9 years ago
1
multiple render and physics bugs
#88
chuck1
opened
9 years ago
0
add unique id to outgoing gal::net::message
#87
chuck1
closed
9 years ago
0
read/write between server and client hangs when firing weapon
#86
chuck1
closed
8 years ago
2
create camera on client that follows client's player actor
#85
chuck1
closed
9 years ago
0
Create control obj on server for control of remote actor
#84
chuck1
closed
9 years ago
0
Dynamic cast fails unexpectedly
#83
chuck1
closed
9 years ago
1
Separate log streams by thread and print to file
#82
chuck1
opened
9 years ago
0
write a create_actor func in fnd0::scene which must be used for ALL actor instantiation
#81
chuck1
opened
9 years ago
1
Server hangs after firing projectile
#80
chuck1
closed
9 years ago
1
remove glsl program fnd class
#79
chuck1
opened
9 years ago
0
give all major classes a pure virtual interface
#78
chuck1
opened
9 years ago
0
consider implementing machine_index
#77
chuck1
closed
9 years ago
1
set up remote actor control
#76
chuck1
closed
9 years ago
0
can possibly eliminate gfx cameras
#75
chuck1
opened
9 years ago
0
figure out why so many classes must implement step() and fix it
#74
chuck1
opened
9 years ago
0
Change Console backend/frontend from inheritence to pimpl
#73
chuck1
closed
9 years ago
0
incorp joystick
#72
chuck1
closed
9 years ago
1
Create commandline option for server or client
#71
chuck1
closed
9 years ago
1
gui doesn't render with 3D scene
#70
chuck1
closed
9 years ago
1
python_build_system: allow parallel make for different modules
#69
chuck1
closed
9 years ago
0
put verbosity class in gal::std
#68
chuck1
closed
9 years ago
2
make multiplyer using network plugin
#67
chuck1
closed
9 years ago
4
Add dynamic library create args to gal wrapper
#66
chuck1
closed
9 years ago
0
remove final, change physics and graphics to shared libs
#65
chuck1
closed
9 years ago
7
visit every commented line of code
#64
chuck1
opened
9 years ago
1
create system for python-scripted automated tests that can be run from make
#63
chuck1
opened
9 years ago
2
change all log functions to printf style
#62
chuck1
closed
9 years ago
3
make core texture class and make derived gfx texture classes for different texture types
#61
chuck1
opened
9 years ago
0
make light derive from actor
#60
chuck1
opened
9 years ago
0
remove extra abstract core classes
#59
chuck1
closed
9 years ago
2
port to windows
#58
chuck1
opened
9 years ago
1
make entire package buildable/binary installable/playable on linux
#57
chuck1
opened
9 years ago
2
make maze a playable game
#56
chuck1
closed
8 years ago
1
fix DrawElements rendering segfault
#55
chuck1
opened
9 years ago
2
convert all apps to python scripts
#54
chuck1
closed
8 years ago
1
replace c-style dynamically allocated arrays with c++-style: std::vector and std::vector::reserve
#53
chuck1
opened
9 years ago
0
create mesh class for debug rendering (physx, heightfield normals)
#52
chuck1
opened
9 years ago
0
find instances of "dynamic_cast of share_from_this to be passed to function" that can be replaced with "this"
#51
chuck1
opened
9 years ago
0
add key func callback for printing screen
#50
chuck1
closed
9 years ago
1
segfault on manual window resize
#49
chuck1
closed
8 years ago
0
make options available in python interface
#48
chuck1
opened
9 years ago
0
create command-line option to set media directory
#47
chuck1
opened
9 years ago
0
create command-line parser (so I don't rely on third party libs)
#46
chuck1
closed
9 years ago
0
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