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nstgeorge
/
VEKTA
A space exploration game created in Processing 3 with orbital mechanics
MIT License
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Upgrade audio engine
#54
rvanasa
closed
3 years ago
2
Re-write the README
#53
nstgeorge
closed
3 years ago
1
Generalize UI components
#52
nstgeorge
closed
5 years ago
3
Add procedural space station generation
#51
rvanasa
closed
3 years ago
0
Add economic system to diversify faction/trade interactions
#50
rvanasa
opened
5 years ago
0
Add Log Pane
#49
nstgeorge
closed
4 years ago
1
Implement new Pane Overlay
#48
nstgeorge
closed
4 years ago
1
Add more variations for common dialog pathways
#47
rvanasa
opened
5 years ago
1
Add re-entry effects for atmospheric planets
#46
rvanasa
closed
5 years ago
1
Add mission completion music, game over music, additional background music
#45
rvanasa
opened
5 years ago
0
Implement multiplayer object synchronization
#44
rvanasa
closed
3 years ago
1
Add re-entry effects when passing or landing on a planet with atmosphere
#43
nstgeorge
closed
3 years ago
2
Change planet states based on distance from star
#42
nstgeorge
closed
3 years ago
2
Add more units of measurement for targeting display
#41
rvanasa
closed
4 years ago
1
Add random inhabited planet overviews, tweaks
#40
rvanasa
closed
5 years ago
0
Pirate/cargo ships, infinite procedural world, item modules, ship info/upgrade UI (press 'e')
#39
rvanasa
closed
5 years ago
1
Gas giants, code reorganization, UI tweaks
#38
rvanasa
closed
5 years ago
1
Code cleanup; fix UI_COLOR
#37
rvanasa
closed
5 years ago
0
Complete Maven/Java migration
#36
rvanasa
closed
5 years ago
0
Continue migration to Java
#35
rvanasa
closed
5 years ago
0
Implement planet landing/trading; refactored rendering/interaction contexts to separate objects
#34
rvanasa
closed
5 years ago
0
More planet improvements
#33
rvanasa
closed
5 years ago
0
Convert double values to float
#32
rvanasa
closed
5 years ago
0
Additional planet tweaks
#31
rvanasa
closed
5 years ago
0
Density and distance calculation improvements
#30
rvanasa
closed
5 years ago
0
Move to using Processing as a library
#29
nstgeorge
closed
5 years ago
3
Planet/gravity polish
#28
rvanasa
closed
5 years ago
0
Code overhaul continuation
#27
rvanasa
closed
5 years ago
0
Major code abstraction overhaul and world generation improvements
#26
rvanasa
closed
5 years ago
0
Utilize packages
#25
nstgeorge
closed
5 years ago
0
Refactor SpaceObject as an abstract class
#24
nstgeorge
closed
5 years ago
3
Apply force to separated planets
#23
nstgeorge
closed
5 years ago
0
Planet overhaul, render loop optimizations
#22
rvanasa
closed
5 years ago
0
Planet overhaul and render loop optimizations
#21
rvanasa
closed
5 years ago
0
Optimizations and planet radius improvement
#20
rvanasa
closed
5 years ago
0
Added atmospheric music and low pass filter when dead
#19
nstgeorge
closed
5 years ago
0
Enhancement 17
#18
nstgeorge
closed
5 years ago
0
Externalize settings
#17
nstgeorge
closed
5 years ago
1
Add spaceship loadout screen
#16
nstgeorge
opened
5 years ago
1
Enhancement 12 added
#15
nstgeorge
closed
5 years ago
0
Add scoring system
#14
nstgeorge
opened
5 years ago
2
Fix radius logic
#13
nstgeorge
closed
5 years ago
3
Add ship heading indicator
#12
nstgeorge
closed
5 years ago
1
Enhancement 7
#11
nstgeorge
closed
5 years ago
0
Restart option crashes game
#10
nstgeorge
closed
5 years ago
1
Refactor `render()` in singleplayer
#9
nstgeorge
closed
5 years ago
2
Split planets when hit with projectile
#8
nstgeorge
closed
5 years ago
3
Increase planet mass on collision
#7
nstgeorge
closed
5 years ago
3
Fixed bug-4
#6
nstgeorge
closed
5 years ago
0
Remove binaries from codebase
#5
nstgeorge
closed
5 years ago
0
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