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nvpro-samples
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vk_raytrace
Ray tracing glTF scene with Vulkan
Apache License 2.0
575
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35
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Correct name of member variable m_stbWrapper of class SBTWrapper
#30
AdaDoom3
closed
2 months ago
4
Change settings panel
#29
tigrazone
closed
9 months ago
1
strange output to console on Windows
#28
tigrazone
closed
9 months ago
7
Which sun&sky model is used?
#27
tigrazone
closed
1 year ago
1
[Question] how "Remove banding" code works?
#26
tigrazone
closed
1 year ago
10
Cant link with nvml.lib(nvml.dll) with VS2022
#25
pcarret
opened
1 year ago
3
How to build from source on MSYS2 MINGW64?
#24
ghost
closed
1 year ago
4
is VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME needed?
#23
tigrazone
closed
1 day ago
0
fix bugs
#22
IwakuraRein
closed
1 year ago
2
fix bugs
#21
IwakuraRein
closed
2 years ago
1
Update sample_gui.cpp
#20
IwakuraRein
closed
2 years ago
1
https://github.com/Taehan-Kim/AppSlate.git
#19
llsilva66
closed
2 years ago
1
black edges occur when zoom in
#18
f1shel
closed
2 years ago
3
is eStore image are float or int format
#17
tigrazone
closed
2 years ago
2
error compiling rgen shader:
#16
pprabhu78
closed
2 years ago
2
Unused functions in shaders/punctual.glsl
#15
tigrazone
closed
2 years ago
1
how rayquery variant works?
#14
tigrazone
closed
3 years ago
1
bugs in pathtrace.glsl
#13
bacTlink
closed
3 years ago
3
Device adaptation
#12
BobLChen
closed
3 years ago
1
Device adaptation
#11
BobLChen
closed
3 years ago
0
Device adaptation
#10
BobLChen
closed
3 years ago
0
Incorrect clone command in README.md
#9
pixnblox
closed
3 years ago
1
Minor tweaks towards supporting compiling the samples with `VS2015`
#8
missmah
closed
3 years ago
2
`#include <cmath>` first, to avoid `#define _USE_MATH_DEFINES` being …
#7
missmah
closed
3 years ago
1
Supportted GPU
#6
cybergamechanger
closed
3 years ago
3
CMakeLists.txt Target Link Libraries Incomplete
#5
chrisdonlan
closed
3 years ago
1
#include <thread> -- header is missing
#4
chrisdonlan
closed
3 years ago
1
cfgmgr32.h is a windows-specific header file preventing compilation in Linux
#3
chrisdonlan
closed
3 years ago
2
Error Compiling the Shaders
#2
chrisdonlan
closed
3 years ago
7
Hangs with non-beta NV driver v460.79 and Vulkan SDK 1.2.162.0
#1
BattleAxeVR
closed
3 years ago
5