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oakmound
/
oak
A pure Go game engine
Apache License 2.0
1.52k
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WASM+JS Controller Support
#173
200sc
closed
2 years ago
0
Document OS / Build Target Compatibility
#172
200sc
closed
2 years ago
0
All examples show a black screen on OSX
#171
rasa-silva
opened
2 years ago
6
Add the ability to persist bindings between scenes
#170
200sc
closed
2 years ago
0
Feature/inputviz
#169
200sc
closed
2 years ago
2
oak: update contributing to note develop being dropped
#168
200sc
closed
2 years ago
1
Browser support via go WASM
#167
200sc
closed
2 years ago
3
oak: trim down readme
#166
200sc
closed
2 years ago
1
event: add SetCallerMap to Bus and Handler
#165
200sc
closed
2 years ago
2
physics/attach: Update Attachables to be able to detach on a single axis
#164
Implausiblyfun
closed
2 years ago
1
shiny/driver/mtldriver: initialize windows with a default rgba and texture
#163
200sc
closed
2 years ago
2
Quite a number of the examples don't work (on macOS)
#162
prologic
closed
2 years ago
12
Release/3.0.0 final
#161
200sc
closed
2 years ago
6
Issue found by Svace static analyzer
#160
vvdvortsova
closed
3 years ago
4
Release/3.0.0 Beta 1
#159
200sc
closed
3 years ago
4
Feature/dlog console review 2
#158
200sc
closed
3 years ago
2
DebugStream for debug console commands
#157
Implausiblyfun
closed
3 years ago
2
audio/internal: rename audio internal to support to allow for access
#156
Implausiblyfun
closed
3 years ago
2
Dlog console review
#155
200sc
closed
3 years ago
2
Release/3.0.0 Alpha 1
#154
200sc
closed
3 years ago
5
Q: respond to close window click on linux?
#153
glycerine
closed
3 years ago
7
was missing key presses, so added GetAndClearLastUpTime() to keyStore.go
#152
glycerine
closed
3 years ago
9
Q: guidance on avoiding slow/slowing fps?
#151
glycerine
closed
3 years ago
8
fix StripOuterAlpha to actually be functional
#150
Implausiblyfun
closed
3 years ago
1
Remove NoiseBox and ScrollBox (or move them to oak grove)
#149
200sc
closed
3 years ago
1
Release/2.5.0
#148
200sc
closed
3 years ago
3
can debug console be disabled? (using lots of CPU)
#147
glycerine
closed
3 years ago
4
Q: can text be clipped
#146
glycerine
closed
3 years ago
5
Q: 100% cpu for examples/platformer-tutorial/1-start
#145
glycerine
closed
3 years ago
8
Remove `ShinySet`, rename draw helpers with `Shiny` prefix
#144
200sc
closed
3 years ago
0
Feature/debuglister
#143
Implausiblyfun
closed
3 years ago
0
Feature/button shape
#142
Implausiblyfun
closed
3 years ago
3
dlog level string #140
#141
Implausiblyfun
closed
3 years ago
0
Add `dlog.Level.String` as the inverse of `dlog.ParseDebugLevel`
#140
lolbinarycat
closed
3 years ago
1
Unknown scene handler
#139
Implausiblyfun
closed
3 years ago
0
Init can not propagate a SceneResult
#138
Implausiblyfun
closed
3 years ago
1
Change event.CID to an alias of int.
#137
lolbinarycat
closed
3 years ago
4
Consider changing Bindable to func(interface{}) int
#136
lolbinarycat
closed
3 years ago
14
Allow extending config.json with custom fields.
#135
lolbinarycat
closed
3 years ago
2
added RunCommand
#134
lolbinarycat
closed
3 years ago
5
Handle different types of controllers
#133
lolbinarycat
opened
3 years ago
2
Release/2.4.0
#132
200sc
closed
3 years ago
1
Investigate using pulse cgo-less linux audio over alsa
#131
200sc
closed
2 years ago
0
feature/easy-scene-setup, nil checks on scene add
#130
Implausiblyfun
closed
3 years ago
0
Added "functional" renderable type.
#129
lolbinarycat
closed
3 years ago
1
Added "functional" renderable type.
#128
lolbinarycat
closed
3 years ago
1
provide renderable type that renders the renderable returned by a function (updated every frame)
#127
lolbinarycat
closed
3 years ago
7
Make dlog.ErrorCheck() return whether there was an error.
#126
lolbinarycat
closed
3 years ago
0
scene.Scene should interpret nil values as noops.
#125
lolbinarycat
closed
3 years ago
0
Provide function to get next available CID.
#124
lolbinarycat
closed
3 years ago
8
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