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ondras
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rot.js
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
https://ondras.github.io/rot.js/hp/
BSD 3-Clause "New" or "Revised" License
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Is there a way to use multiple tilesets?
#171
eScribMac
closed
4 years ago
0
rendering is blurry
#170
mreinstein
closed
4 years ago
23
Fix dividedmaze
#169
kosinaz
closed
4 years ago
4
using node-canvas
#168
GitNitneroc
closed
4 years ago
10
Document behaviour of Display.clear() and transparent bg color
#167
glfmn
opened
4 years ago
3
drawText: cjk bug fixed
#166
myevan
closed
4 years ago
1
[bug] Drawing CJK characters
#165
myevan
opened
4 years ago
2
Scheduler.Action fails if you add a `0` as an actor.
#164
Hectate
closed
5 years ago
6
[Question] Is there a way to use two different tilesets?
#163
Gerhard-Wonner
opened
5 years ago
7
create callback for Map.Uniform is being ignored?
#162
hexstr1p
closed
5 years ago
2
Handling wider unicode characters
#161
bleakley
opened
5 years ago
1
Display.drawText throws an error in tiles mode
#160
samspot
opened
5 years ago
6
Unshift in Scheduler
#159
st33d
opened
5 years ago
1
Individual Light Strengths (feature request)
#158
hyakugei
opened
5 years ago
2
fix typo in readme
#157
eScribMac
closed
5 years ago
2
The purpose of Corridor.createPriorityWalls()?
#156
radman0x
closed
5 years ago
4
Discrete Shadowcasting issue (corner case?)
#155
mingos777
opened
5 years ago
0
color.js type declarations should use Color more aggressively instead of number[]
#154
jaspercb
closed
5 years ago
1
reorganised imports for FOV module
#153
mingos777
opened
5 years ago
5
low framerate when drawing graphical tiles
#152
jonbro
opened
5 years ago
22
Recursive Shadowcasting range
#151
mingos777
opened
5 years ago
1
Why Puppeteer?
#150
mingos777
closed
5 years ago
2
fixed module path in lighting.ts
#149
mingos777
closed
5 years ago
1
Unable to use ROT 2.0.2
#148
mingos777
opened
5 years ago
30
Strictly type parameter of getWeightedValue
#147
bbugh
closed
5 years ago
1
Keep .d.ts doc comments for TypeScript
#146
bbugh
closed
5 years ago
1
Fix implicit any type for Scheduler.next()/remove()
#145
bbugh
opened
5 years ago
0
Dependent interface SpeedActor is not exported
#144
bbugh
closed
5 years ago
3
Types for map generation incorrectly require callback
#143
bbugh
closed
5 years ago
2
Expose TypeScript types for library use
#142
bbugh
closed
5 years ago
2
Issues when using form unpkg.com
#141
jcubic
opened
5 years ago
3
TS
#140
ondras
closed
5 years ago
0
eventToPosition accounting for canvas scale
#139
Pidroh
closed
5 years ago
4
[Question] How to get the height of wrapped text?
#138
Bozar
opened
5 years ago
3
Digger sometimes generate room with one cell
#137
jcubic
closed
6 years ago
1
Currently no way to utilize stacked tiles with tileColorize
#136
Blindmikey
closed
6 years ago
3
ROT.Map.Uniform only uses the set seed for rooms, not for corridors
#135
konijn
closed
6 years ago
2
Add a new method: display.clearBlock()
#134
Bozar
opened
6 years ago
4
Supporing Typematic rates
#133
konijn
closed
6 years ago
2
[discussion] Modernizing rot.js
#132
lostfictions
opened
6 years ago
32
Importing `ROT` breaks Phaser.js's game loop
#131
nemoDreamer
closed
6 years ago
11
Cellular map connection function now supports hexagonal topology
#130
owenmpierce
closed
6 years ago
2
suggest making Array.prototype.random and Array.prototype.randomize non-enumerable.
#129
infiniteperplexity
closed
2 years ago
6
Modifying built-in Array prototype potentially causes collisions
#128
sabtt
closed
6 years ago
8
ROT.Scheduler.Speed not working properly
#127
jbrod22
closed
6 years ago
1
Background / foreground not aligned
#126
eranimo
opened
6 years ago
3
Title + description for Google
#125
mount2010
closed
6 years ago
1
Unable to load version 0.63 (from npm)
#124
theotherhiveking
closed
6 years ago
3
Corridor doesn't always guard against room corners
#123
airstruck
closed
6 years ago
4
Missing tests for lighting
#122
airstruck
opened
6 years ago
0
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