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ondras
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rot.js
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
https://ondras.github.io/rot.js/hp/
BSD 3-Clause "New" or "Revised" License
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Possible indeterminism in Digger._findWall
#121
airstruck
closed
7 years ago
8
Can you re-publish this to npm?
#120
camden
closed
7 years ago
4
Fix closed set usage in AStar
#119
eruonna
closed
7 years ago
4
3D field of view / lighting?
#118
eranimo
opened
7 years ago
1
Problem with npm package
#117
bkjohnson
closed
7 years ago
2
Not a big issue, but description
#116
kirbyblox
closed
7 years ago
1
Allow variable-cost cells in pathfinding
#115
alexjurkiewicz
closed
5 years ago
3
Generating map on the fly?
#114
adiron
opened
7 years ago
4
Rectangle drawing/clearing
#113
mingos777
closed
7 years ago
3
Vector support?
#112
mount2010
opened
7 years ago
1
Slight change: Default parameter for repeat to be true.
#111
mount2010
closed
7 years ago
1
fov/shadow casting changes for realtime usage
#110
mreinstein
closed
7 years ago
5
Fix neighbor check for non-square ROT.Map.Cellular
#109
CelticMinstrel
closed
7 years ago
1
updated to support AMD or CJS loaders
#108
erikyuzwa
closed
7 years ago
9
minor semicolon consistency cleanup
#107
erikyuzwa
closed
7 years ago
2
Fix most non-ASCII characters treated as fullwidth
#106
CelticMinstrel
closed
7 years ago
1
Update Bower Version
#105
jakofranko
closed
7 years ago
3
Proof of concept with HTML5 Custom Elements
#104
techtonik
opened
7 years ago
1
What about passing coords of 'from cell' to passableCallback when pathfinding?
#103
walsh9
opened
7 years ago
1
HiDPI screen support
#102
ViLPy
opened
7 years ago
7
Allow Speed scheduler to accept an initial time
#101
tps12
closed
7 years ago
1
Fixed destructiveness of Array.prototype.randomize()
#100
jakofranko
closed
7 years ago
4
Updating the position of a light
#99
Cleptomania
opened
8 years ago
2
Functionally accumulating values
#98
ianbollinger
opened
8 years ago
2
ROT.Map.Cellular.prototype._getNeighbors
#97
cmal
closed
8 years ago
5
display.drawText with hex layout
#96
knurt
opened
8 years ago
7
Clean up ROT.Map.Rogue
#95
ZLester
closed
8 years ago
1
ROT.Display::eventToPosition(e) not working with transposed hex display
#94
veswill3
closed
8 years ago
5
Hex calculations / var names hard to follow
#93
ktiedt
opened
8 years ago
4
More intuitive tilemap renderer
#92
luizbills
closed
2 years ago
5
Adding tiebreaking to A*
#91
nluqo
closed
8 years ago
2
Rot.Display.Hex transposed + eventToPosition returns incorrect values.
#90
jonbro
closed
8 years ago
1
unit tests
#89
uzudil
closed
8 years ago
2
refactored connecting a cellular map
#88
uzudil
closed
8 years ago
2
documented how to use connected option of cellular map
#87
uzudil
closed
8 years ago
1
ROT.Map.Cellular and the "connected" option
#86
atomdmac
closed
8 years ago
21
Make eventToPosition scale to client dimensions
#85
tps12
closed
8 years ago
1
rewrote all array prototype stuff to specific ROT.RNG methods
#84
psvensson
closed
8 years ago
9
rot.js breaks hashtables (in node.js)
#83
psvensson
closed
8 years ago
6
ROT.Display.Hex doesn't support image drawing
#82
jaycrossler
opened
8 years ago
3
npm releases not up to date
#81
fritzy
closed
7 years ago
6
Possible ROT.Display._data memory leak?
#80
seiyria
closed
8 years ago
7
Allow path 'weighting' within AStar
#79
jaycrossler
opened
8 years ago
1
Dijkstra Maps implementation
#78
hyakugei
opened
8 years ago
20
fix non-orthogonal example
#77
AEtherSurfer
closed
8 years ago
1
Maze + Dungeon map generation
#76
seiyria
opened
8 years ago
18
FPS Limiter
#75
seiyria
closed
8 years ago
1
Spelling fix
#74
hyakugei
closed
9 years ago
2
Cellular with { topology: 6 } and display with { layout: "hex" } include malformed coordinates.
#73
blinks
closed
8 years ago
3
Extend javascript object and classes safely (don't reinvent the wheel)
#72
Zorgatone
closed
9 years ago
2
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