\ Using MiDaS Machine Learning Model, renders 2D videos/images into 3D object with Unity for VR.
Original input (resized) | Plotted (MiDaS v2.1) | Projected | Src |
---|---|---|---|
# |
This program is essentially a depthmap plotter with an integrated depthmap inferer, with VR support.
The depthmaps can be cached to a file so that it can be loaded later.
The built-in model is MiDaS v2.1 small model, which is ideal for real-time rendering.
From my experience dpt_hybrid_384
seems to be more robust against drawn images (i.e. non-photos)
onnx
directory.Load
buttonIf you select a depthfile and an according image/video, a sequence of .jpg file will be generated in Application.persistentDataPath
. \
Go to the directory, and execute
ffmpeg -framerate <FRAMERATE> -i %d.jpg <output.mp4>
Where <FRAMERATE>
is the original FPS.
To add audio,
ffmpeg -i <source.mp4> -i <output.mp4> -c copy -map 1:v:0 -map 0:a:0 -shortest <output_w_audio.mp4>
The server has to provide a jpg
or png
bytestring when requested.
Like this program: it captures the screen and returns the jpg file.
I found it to be faster than the built-in one (20fps for 1080p video).
Open the console with the backtick ` key and execute (url is for the project above, targeting the second monitor)
httpinput localhost:5000/screencaptureserver/jpg?monitor_num=2
After loading an image or a video while the Save the output
toggle is on, enter the console command
e
This saves the current parameters (Scale
, ...) into the depthfile so that it can be used later.
May be unstable.
Implemented after v0.8.11-beta.1
.
DEPTH/depthpy/depthmq.py
. (Also see here for its dependencies, plus pyzmq
is required)zmq 5555
.Use python depthmq.py -h
for more options such as port (default: 5555
), model (default: dpt_hybrid_384
)
To use OnnxRuntime instead of PyTorch, add --runner ort
and --ort_ep cuda
or --ort_ep dml
. For this onnxruntime-gpu
or onnxruntime-directml
is needed, respectively.
Gone are the days of VP9 errors and slow GIF decoding.
Implemented after v0.8.11-beta.2
.
DEPTH/depthpy/ffpymq.py
. Also add --optimize
for the float16 optimazation.zmq_id 5556
. Now all video/GIF inputs are passed to the server and fetches the image and the depth. Use zmq_id -1
to disconnect.Application.persistentDataPath
(In Windows, ...\AppData\LocalLow\parkchamchi\DepthViewer
)..depthviewer
, which is a zip file with .pgm files and a metadata file..depthviewer
files using python, see hereThe Unity Editor version used: 2021.3.10f1
v0.8.9
These dll files have to be in DEPTH/Assets/Plugins/OnnxRuntimeDlls/win-x64
.
They are in the nuget package files (.nupkg), get them from
Microsoft.ML.OnnxRuntime.Gpu => microsoft.ml.onnxruntime.gpu.1.13.1.nupkg/runtimes/win-x64/native/*.dll
onnxruntime.dll
onnxruntime_providers_shared.dll
onnxruntime_providers_cuda.dll
onnxruntime_providers_tensorrt.dll
Microsoft.ML.OnnxRuntime.Managed => microsoft.ml.onnxruntime.managed.1.13.1.nupkg/lib/netstandard1.1/*.dll
Microsoft.ML.OnnxRuntime.dll
MiDaS (MIT License)
@article {Ranftl2022,
author = "Ren\'{e} Ranftl and Katrin Lasinger and David Hafner and Konrad Schindler and Vladlen Koltun",
title = "Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-Shot Cross-Dataset Transfer",
journal = "IEEE Transactions on Pattern Analysis and Machine Intelligence",
year = "2022",
volume = "44",
number = "3"
}
@article{Ranftl2021,
author = {Ren\'{e} Ranftl and Alexey Bochkovskiy and Vladlen Koltun},
title = {Vision Transformers for Dense Prediction},
journal = {ICCV},
year = {2021},
}
monocular-depth-unity (MIT License)
Unity Standalone File Browser (MIT License)
Unity Simple File Browser (MIT License)
WebXR Export (Apache License 2.0)
Google Cardboard XR Plugin for Unity (Apache License 2.0)
UniGif (MIT License)
ONNX Runtime (MIT License)
In-game Debug Console for Unity 3D (MIT License)
Pcx - Point Cloud Importer/Renderer for Unity (The Unlicense)
GaussianBlur (MIT License)
NetMQ (LGPL)
AsyncIO (MPL 2.0)
NaCl.net (MPL 2.0)
Marigold (Apache License 2.0)
@misc{https://doi.org/10.48550/arxiv.2302.12288,
doi = {10.48550/ARXIV.2302.12288},
url = {https://arxiv.org/abs/2302.12288},
author = {Bhat, Shariq Farooq and Birkl, Reiner and Wofk, Diana and Wonka, Peter and Müller, Matthias},
keywords = {Computer Vision and Pattern Recognition (cs.CV), FOS: Computer and information sciences, FOS: Computer and information sciences},
title = {ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth},
publisher = {arXiv},
year = {2023},
copyright = {arXiv.org perpetual, non-exclusive license}
}
@article{depthanything,
title={Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data},
author={Yang, Lihe and Kang, Bingyi and Huang, Zilong and Xu, Xiaogang and Feng, Jiashi and Zhao, Hengshuang},
journal={arXiv:2401.10891},
year={2024}
}
This project was started in September 2022 with primary goal of using monocualar depth estimation ML model for VR headsets.
I could not find any existing programs that fit this need, except for a closed-source program VRin (link above).
That program (then and still in Alpha 0.2
) was the main inspiration for this project, but I needed more features like image inputs, other models, etc.
As it was closed source, I grabbed a Unity/C# book and started to generate a mesh from script.
I gradually added features by trial-and-error rather than through planned development, which made the code a bit messy, and many parts of this program could have been better. But after a series of progressions, I found the v0.8.7 build to be okay enough for my personal use. So this project is on "indefinite hiatus" from now on, but I'm still open for minor feature requests and bug fixes.
I thank all people who gave me compliments, advices, bug reports, and criticisms.
Thank you.
Chanjin Park parkchamchi@gmail.com
I'll be still updating this project, it can be slow since the school has started again.