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pjasicek
/
OpenClaw
Reimplementation of Captain Claw (1997) platformer
GNU General Public License v3.0
340
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Claw's jump
#81
ghost
closed
7 years ago
2
UP button
#80
ghost
closed
7 years ago
1
Claw does not do any sounds when he kills enemy
#79
pjasicek
closed
7 years ago
2
Levels 3 and 4 crash because of missing CrumblingPeg actor prototypes
#78
pjasicek
closed
7 years ago
1
[Level 5] Seagull logic not implemented
#77
pjasicek
closed
7 years ago
1
Claw get stuck
#76
ghost
closed
7 years ago
1
Claw stays alive after being shot by Rat, when he jumps immediately after
#75
denispapec
opened
7 years ago
1
Level start bug
#74
ghost
closed
7 years ago
1
Accuracy and recreating Claw mechanics 100% as an ultimate goal (minus bugs and plus improvements, ofc)
#73
jan-kleks
opened
7 years ago
1
Roadmap 2: What's next
#72
pjasicek
closed
6 years ago
10
[Enemy Bosses] Refactoring of all enemy bosses logics
#71
pjasicek
opened
7 years ago
2
[Level 5] TownGuard2 logic is not implemented
#70
pjasicek
closed
7 years ago
0
[Level 5] TownGuard1 logic is not implemented
#69
pjasicek
closed
7 years ago
0
[Level 5] BreakPlank logic is not implemented
#68
pjasicek
closed
7 years ago
2
[Level 5] Assertion fails when attempting to load level 5
#67
pjasicek
closed
7 years ago
1
[Claw] Claw should move more slowly by defualt and move faster when on Catnip powerup
#66
pjasicek
closed
7 years ago
2
[Claw] Claw should not slide down from the platform / ground edges
#65
pjasicek
opened
7 years ago
1
Support for DVD cutscenes
#64
jan-kleks
opened
7 years ago
9
macOS version
#63
jan-kleks
closed
7 years ago
2
Get in touch with The Claw Recluse community
#62
jan-kleks
closed
7 years ago
4
Add alternative input controls
#61
BakasuraRCE
closed
7 years ago
1
Boss should trigger saved checkpoint
#60
denispapec
closed
7 years ago
1
Weird rats on La Roca
#59
ghost
closed
7 years ago
1
Ammo over 99
#58
ghost
closed
7 years ago
0
Enemy attacks
#57
ghost
closed
7 years ago
0
New Game bug
#56
ghost
closed
7 years ago
2
Claw stays alive in green tar when he has no damage super power
#55
denispapec
closed
7 years ago
0
Plant jump
#54
ghost
closed
7 years ago
3
[Level 4] Boss stager is invalid
#53
pjasicek
closed
7 years ago
1
Actor voices
#52
denispapec
closed
7 years ago
10
Crashing on green tar
#51
ghost
closed
7 years ago
2
[Level 4] Score screen is not implemented
#50
pjasicek
closed
7 years ago
1
[Level 4] Katherine (final boss) logic is not implemented
#49
pjasicek
closed
7 years ago
1
[Level 4] SpringBoard logic is not implemented
#48
pjasicek
closed
7 years ago
1
[Level 4] SteppingStone logic is not implemented
#47
pjasicek
closed
7 years ago
2
Throwing knives
#46
ghost
closed
7 years ago
3
Level 3 underground black background
#45
ghost
closed
7 years ago
0
[Level 3] Path elevator doesn't reset its state fully after Claw dies and doesn't move (every second try)
#44
denispapec
closed
7 years ago
1
Error compiling
#43
ghost
closed
7 years ago
1
[Level 3] Implement PathElevator's logic
#42
pjasicek
closed
7 years ago
0
[Level 3] Implement FloorSpike logic
#41
pjasicek
closed
7 years ago
0
[Level 3] Implement Rope logic
#40
pjasicek
closed
7 years ago
3
[Level 3] Thief enemy is missing logic
#39
pjasicek
closed
7 years ago
0
[Level 3] CutThroat enemy is missing logic
#38
pjasicek
closed
7 years ago
0
Boss fight music
#37
ghost
closed
7 years ago
1
LaRaux can be killed by Bullet/Dynamite/Magic Claw
#36
pjasicek
closed
7 years ago
1
Level 2 Score screen is not implemented
#35
pjasicek
closed
7 years ago
2
Rings counting bug
#34
ghost
opened
7 years ago
2
Segmentation_Failed & Bus Error
#33
ghost
closed
7 years ago
25
Platform issues (standing in air, got stuck in position)
#32
denispapec
opened
7 years ago
2
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