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pygame-community
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pygame-ce
🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
https://pyga.me
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Deprecate `Window` `foreign` kwarg and `Window.focus` `input_only` kwarg
#3234
ankith26
opened
11 hours ago
1
Fix SDL3 CI apt issues
#3233
ankith26
closed
1 day ago
0
Implement lazy loading of pygame submodules (`surfarray`, `sndarray`)
#3232
aatle
opened
2 days ago
0
fixing grammar
#3231
JovialKnoll
closed
1 day ago
0
Draw arc test in draw_test.py
#3230
Akaracy
opened
2 days ago
0
Modification in draw.rect
#3229
Neri19
opened
2 days ago
1
Update mixer documentation
#3228
GabrieleLS
closed
2 days ago
2
Performance analysis of surface.fill
#3227
Starbuck5
opened
2 days ago
4
Utility Window implementation.
#3226
gresm
closed
10 hours ago
7
Connecting a Krom (xbox 360-style controller) controller mid-game crashes pygame.
#3225
willhlm
closed
5 days ago
2
Batch and error check allocations
#3224
Starbuck5
closed
3 days ago
0
```get_backends()``` sys.platform check for linux
#3223
sonotopes
opened
6 days ago
3
new angle and angle_rad property in vector2
#3222
AntoineMamou
opened
1 week ago
1
add new angle and angle_rad property for vector2
#3221
AntoineMamou
closed
1 week ago
1
Bump actions/attest-build-provenance from 1.4.3 to 1.4.4
#3220
dependabot[bot]
closed
1 week ago
0
Add `Window.wm_info`
#3219
damusss
opened
1 week ago
7
`test_from_display_module` fail in `Window.opengl` attribute
#3218
ankith26
opened
1 week ago
0
Port event.c to SDL3
#3217
ankith26
closed
3 days ago
0
New functions : Vector2.angle and Vector2.angle_rad and the tests and documentation needed
#3216
AntoineMamou
opened
2 weeks ago
1
Reduce errors in src_c/surface.c when compiling with SDL3
#3215
gresm
opened
2 weeks ago
2
Optimize pg_Two(Ints/Floats)FromObj
#3214
Starbuck5
opened
2 weeks ago
6
Raise minimum supported SDL2 to 2.0.14
#3213
ankith26
closed
1 week ago
1
Use SequenceLike in geometry stubs
#3212
ankith26
closed
5 days ago
9
Bump build dependencies and use `dev.py` on msys2/multiarch CI
#3211
ankith26
opened
2 weeks ago
1
After dropping Python 3.8 we can go up to SDL 2.0.14
#3210
Starbuck5
closed
1 week ago
2
Rewrite sprite collision functions
#3209
aatle
opened
2 weeks ago
2
Port joystick and scrap to SDL3
#3208
ankith26
opened
2 weeks ago
0
Port key and mouse to SDL3
#3207
ankith26
opened
2 weeks ago
0
Port time, surflock and constants to SDL3
#3206
ankith26
closed
2 weeks ago
0
Fix window docs
#3205
Starbuck5
closed
2 weeks ago
0
Correct draw.aaline docs
#3204
Starbuck5
closed
2 weeks ago
2
Bump SDL2 to 2.30.9 and SDL3 to 3.1.6
#3203
ankith26
closed
2 weeks ago
0
Program will not terminate properly
#3202
AJRed
closed
3 weeks ago
9
Fix latest SDL3 and MSYS2 fails
#3201
ankith26
closed
3 weeks ago
0
Bump uraimo/run-on-arch-action from 2.7.2 to 2.8.1
#3200
dependabot[bot]
closed
3 weeks ago
0
Bump actions/checkout from 4.2.1 to 4.2.2
#3199
dependabot[bot]
closed
3 weeks ago
0
Bump actions/cache from 4.1.1 to 4.1.2
#3198
dependabot[bot]
closed
3 weeks ago
0
Sprite group collide tweaks
#3197
celeritydesign
opened
3 weeks ago
0
2.5.2
#3196
ankith26
closed
3 weeks ago
0
Add `Vector2.angle` and `Vector2.angle_rad` properties
#3195
aatle
opened
3 weeks ago
5
Fix grammar and formatting in Window docs
#3194
gavinmorrow
closed
3 weeks ago
2
Allow Sprite "sprite-vs-group" collide methods to ignore the calling sprite (it shouldn't hit itself!)
#3193
celeritydesign
opened
4 weeks ago
9
Revert 3140 draw.aaline width
#3192
ankith26
closed
3 weeks ago
3
New draw.aaline width algorithm
#3191
mzivic7
opened
1 month ago
0
better rect tests using literal values
#3190
AntoineMamou
opened
1 month ago
4
Do regular install where possible on CI
#3189
ankith26
closed
1 month ago
1
Generate reST/ref docs from python or stub files, move time and cursors docs
#3188
zoldalma999
opened
1 month ago
2
New main loop structure to better allow running PyGame in browser
#3187
davidfstr
opened
1 month ago
13
Ignore new gcc version mask array bounds warning
#3186
ankith26
closed
3 weeks ago
2
Add support for ``complex()`` using ``__complex__``
#3185
bilhox
closed
1 month ago
3
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