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InvisibleInc-CommunityBugFixes
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Compile Side Mission crashes if scientist reaches Idle state before going to the compile room.
#72
qoala
opened
11 months ago
0
PRNG can repeat too quickly on certain inputs
#71
qoala
closed
8 months ago
1
"Activate Relay Switches" should also check device ownership instead of firewalls
#70
qoala
closed
8 months ago
0
Flurry Gun doesn't expire if dropped on the ground
#69
qoala
closed
1 year ago
1
Anarchy bonus doesn't apply when looting from corpses.
#68
qoala
opened
1 year ago
1
Agents don't display the "Rescued" status in mission recap screen
#67
qoala
closed
1 year ago
1
Turrets don't track targets that step past the edge of their line of sight
#66
qoala
opened
2 years ago
0
When turrets rotate to shoot a target, their LoS doesn't refresh
#65
qoala
opened
2 years ago
0
Quitting the game from mid1 recap screen skips mid2
#64
qoala
opened
2 years ago
0
Tooltips on the agent upgrade screen shouldn't run off the top of the screen.
#63
qoala
closed
1 year ago
0
Soft lock (event thread crash) when Data Banks are completed first in a CFO mission
#62
qoala
closed
1 year ago
0
Alarm-wheel tooltip incorrectly claims extended campaign "Advanced Security Level"
#61
qoala
closed
2 years ago
1
Archive Decker doesn't get AP while sprinting through peripheral
#60
qoala
opened
2 years ago
1
CFO "Stay Close" warning prevents enemy overwatch
#59
qoala
opened
2 years ago
0
Data Banks are vulnerable to the firewalls bug
#58
qoala
closed
2 years ago
0
CEO kanim is missing an anim line
#57
qoala
closed
2 years ago
0
Camera Canisters don't allow guard observation.
#56
qoala
opened
3 years ago
0
Fix for vault response: "vanilla" option broken
#55
qoala
closed
2 years ago
1
Don't let LOSrange become negative.
#54
qoala
opened
3 years ago
0
FIXES.md: incomplete sentence in Holoprojector entry
#53
qoala
closed
2 years ago
0
Guards will join an overwatch outside their vision range
#52
qoala
opened
3 years ago
0
Mission difficulty may be lowered to 4 even after day 4
#51
qoala
opened
3 years ago
0
"Agent Tracked" tooltip disappears after another agent is shot
#50
qoala
opened
3 years ago
0
Stop databanks hack on ANY movement
#49
qoala
opened
3 years ago
0
Turrets never leave overwatch
#48
qoala
opened
3 years ago
0
Prism's disguise doesn't break when a guard turns in place.
#47
qoala
opened
3 years ago
0
Investigation point UI isn't cleared when skipping guard turn
#46
qoala
opened
3 years ago
0
While an agent is tracked, stepping from blocked non-cover into noticed gets immediately shot.
#45
qoala
opened
3 years ago
0
Modded: Mid1 fails if entry prefab doesn't have enough deployment cells
#44
qoala
opened
3 years ago
0
Prism noticed on previous tile after disguise drops
#43
qoala
opened
3 years ago
2
Ambush doesn't fire on a movement that breaks disguise
#42
qoala
opened
3 years ago
1
Disguised agent bodies don't use cover
#41
qoala
opened
3 years ago
1
Reactions to Pulse Scans are delayed until that guard moves
#40
qoala
closed
2 years ago
0
Drilling an augment doubles modTrait values instead of reversing them.
#39
qoala
closed
2 years ago
0
Cycle should go before Distributed Processing.
#38
qoala
closed
2 years ago
0
Guards ignore invisible sprinting in their main vision.
#37
qoala
opened
3 years ago
0
Verify consistency of aiming when opening a door
#36
qoala
closed
3 years ago
1
Dragging an enemy body through an allied lethal laser grid triggers the laser on the body
#35
qoala
closed
3 years ago
1
Guard peeking has non-intuitive conditionals
#34
qoala
opened
3 years ago
0
Incognita drive can be transferred from Central
#33
qoala
closed
3 years ago
0
Guards can enter overwatch between an attack being initiated and triggering overwatches for the attack
#32
qoala
opened
3 years ago
0
Additional item actions that cancel ambush/overwatch unnecessarily
#31
qoala
closed
3 years ago
0
English Typos: Heavily Strengthend
#30
qoala
closed
3 years ago
1
English typos: Reseach Facility
#29
qoala
closed
3 years ago
1
Sound from holo-projector alerts guards, even if they can't see it.
#28
qoala
closed
3 years ago
0
Agents are not located randomly at alarm 5/6
#27
qoala
closed
3 years ago
1
Draco gains max speed while sprint is active: Sprint grants +9AP this mission
#26
qoala
closed
2 years ago
2
Dropping a passcard cancels ambush
#25
qoala
closed
3 years ago
0
Final Mission - Monst3r can directly unlock mainframe doors
#24
qoala
closed
3 years ago
0
English Typos: Kinetic Capacitor
#23
qoala
closed
3 years ago
0
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