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A simple template for making tactical role-playing games on Godot Engine 4. This is not a fully functional game framework or a professional work, just a simple project made in our free time. Anyways, feel free to use this sample in your own game.
As mentioned before, this project uses Godot Engine 4.3 (and was ported quite recently), so it will no longer support previous versions of the engine. If (for some reason) you still want to use an older version of Godot make sure to clone from the respective branch, but keep in mind that no new features will be added in the future.
Turn based
Grid movement
Each pawn can move and attack
Super basic (and stupid) enemy AI
Advanced camera panning, free look, zoom and rotations
Blender map recognition -- tutorial for Blender (with or without Godot Export) right here!
Controller Support
Complete native Godot editor documentation across the project
Toggleable Debugger
View Structure Overview Diagram
All code contributions and opened issues are welcome! However, since I want to keep this project as simple as posible I suggest first open an issue suggesting your idea before sending a PR. its really sad reject work just because it doesn't allign to a projects vision or it overrides a core functionallity (If that is the case, it will be better to start your own fork).
I now there's a lot of entry game developers in here who is looking into collaborate on open-source projects (which is nice), if that's your case checkout the label "Good First Issue" in the Issues Tab. So that you can get involve into this project with simple features.