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rwth-acis
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Virtual-Agents-Prototype
A Unity package for creating virtual agents
MIT License
9
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Mixed Reality Mentoring Agents
#40
BenediktHensen
closed
1 month ago
0
New animation handling
#39
SebastianMeinberger
opened
2 years ago
0
Substituting own animations is not versatile enough
#38
SebastianMeinberger
opened
2 years ago
0
New agent movement controller
#37
SebastianMeinberger
opened
2 years ago
0
ThirdPersonCharacter is Oudated
#36
SebastianMeinberger
opened
2 years ago
0
Licenes for the ThirdPersonCharacter Standart Asset Needs Reviewing
#35
SebastianMeinberger
closed
2 years ago
0
Prepared for the first release
#34
danielbekhter
opened
2 years ago
0
Created an example scene showcasing the improved the rigging system
#33
danielbekhter
closed
2 years ago
0
Created a functional rigging system for UMA and Ready Player characters
#32
danielbekhter
closed
2 years ago
0
Added documentation
#31
danielbekhter
closed
2 years ago
0
Virtual mentoring agent
#30
Dischdasch
opened
2 years ago
0
Fix stiff joints with runtime rigging
#29
danielbekhter
opened
2 years ago
2
Add DocFX documentation
#28
danielbekhter
opened
2 years ago
0
Experiment with Unity rigging
#27
danielbekhter
opened
2 years ago
0
Create a sample scene for the package
#26
danielbekhter
opened
2 years ago
0
Move necessary files to package folder
#25
BenediktHensen
opened
2 years ago
0
Create Documentation
#24
BenediktHensen
closed
2 years ago
1
Functional AgentTask queueing system
#23
danielbekhter
closed
2 years ago
0
Character motion
#22
danielbekhter
closed
3 years ago
0
Character motion
#21
danielbekhter
closed
3 years ago
0
Implement a dynamic NavMesh
#20
danielbekhter
closed
2 years ago
0
Fix UMAs' animations
#19
danielbekhter
closed
3 years ago
1
Fix the bug where the character is always airborne
#18
danielbekhter
closed
3 years ago
1
Set up avatar animations relative to the speed of the proxy object's movement
#17
danielbekhter
closed
3 years ago
3
Substitute the proxy object with an avatar
#16
danielbekhter
closed
3 years ago
0
Implement automatic movement from A to B for the proxy object
#15
danielbekhter
closed
3 years ago
2
Implement input-based movement for the proxy object
#14
danielbekhter
closed
3 years ago
4
Create a proxy object for avatar movement
#13
danielbekhter
closed
3 years ago
1
In-place idling, walking and running animations work on RPM and UMA characters
#12
danielbekhter
closed
3 years ago
0
Fix the bug where the RPM avatar slowly sinks under the floor
#11
danielbekhter
closed
3 years ago
1
Fix animation overlap for Readyplayer characters
#10
danielbekhter
closed
3 years ago
1
Fix stiff feet while walking
#9
danielbekhter
closed
3 years ago
1
Create an API for walking and running
#8
danielbekhter
closed
2 years ago
0
Look into blend trees
#7
danielbekhter
closed
3 years ago
1
Loop the animations
#6
danielbekhter
closed
3 years ago
1
Implement functional walking and running animations
#5
danielbekhter
closed
3 years ago
0
Implement the Unity humanoid rig
#4
danielbekhter
closed
3 years ago
1
Test Mixamo animations
#3
danielbekhter
closed
3 years ago
0
Set up DocFX and generated html
#2
danielbekhter
closed
3 years ago
0
Documentation
#1
danielbekhter
closed
3 years ago
0