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samOtero
/
PTDGame
A 3D reimagining of the original Pokemon Tower Defense game made in Unity.
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Hide waypoints on Start
#63
yesseruser
opened
1 year ago
0
New attack learned popup
#62
samOtero
opened
1 year ago
0
Evolving popup
#61
samOtero
opened
1 year ago
0
Add UI for changing tower's attacks
#60
samOtero
closed
1 year ago
0
Add pagination to party screen
#59
samOtero
opened
1 year ago
0
Add filtering options to party screen
#58
samOtero
opened
1 year ago
0
Add party select screen
#57
samOtero
opened
1 year ago
0
Add Level Select screen
#56
samOtero
opened
1 year ago
0
Add slow motion mode
#55
samOtero
closed
1 year ago
0
Remove enemy units from list
#54
samOtero
closed
1 year ago
1
Limit how much we hold in the pool
#53
samOtero
opened
1 year ago
0
Preload Pool
#52
samOtero
opened
1 year ago
0
Exp bar should not instantly grow but progress to each level
#51
samOtero
opened
1 year ago
0
Hide Waypoint cube
#50
samOtero
opened
1 year ago
1
refactor: exp calc change
#49
samOtero
closed
2 years ago
0
feat: expereince and leveling up
#48
samOtero
closed
2 years ago
0
When a unit faints, don't try to give them exp
#47
samOtero
opened
2 years ago
0
Remove highest level component to Exp
#46
samOtero
closed
2 years ago
0
Fix issue with waypoint units still running that code even after being defeated
#45
samOtero
closed
1 year ago
0
fix: unit fading on projectile attack
#44
samOtero
closed
2 years ago
0
feat: level speed
#43
samOtero
closed
2 years ago
0
Fix transparency when unit is doing projectile
#42
samOtero
closed
2 years ago
0
fix: waves no pausing with level
#41
samOtero
closed
2 years ago
0
Add map zoom and drag options
#40
samOtero
opened
2 years ago
0
Add level speed controls
#39
samOtero
closed
2 years ago
0
Fix issue where tower is spawned in a visible spot
#38
samOtero
closed
1 year ago
0
Fix issue where wave counters keep going when level is paused
#37
samOtero
closed
2 years ago
0
feat: wave segments implementation
#36
samOtero
closed
2 years ago
0
feat: hp calculations and mod
#35
samOtero
closed
2 years ago
0
Enemy HP values
#34
samOtero
closed
2 years ago
0
New Feature: Level Powers
#33
samOtero
opened
2 years ago
0
Create waves for prototype level
#32
samOtero
closed
2 years ago
0
Units can gain experience and level up
#31
samOtero
closed
2 years ago
0
Losing Screen
#30
samOtero
opened
2 years ago
0
Winning Screen
#29
samOtero
opened
2 years ago
0
Create Title Screen
#28
samOtero
opened
2 years ago
0
Create bush, grass, and flower graphic
#27
samOtero
opened
2 years ago
0
feat: unit scaling
#26
samOtero
closed
2 years ago
0
feat: swapping tower spots, leave level
#25
samOtero
closed
2 years ago
0
Add damage text
#24
samOtero
opened
2 years ago
0
Add crit chance
#23
samOtero
opened
2 years ago
0
feat: add basic damage calculations
#22
samOtero
closed
2 years ago
0
Add UI for changing attacks
#21
samOtero
opened
2 years ago
0
Add battle calculations
#20
samOtero
closed
2 years ago
0
Add new attack Vine slap
#19
samOtero
opened
2 years ago
0
feat: add candy feature
#18
samOtero
closed
2 years ago
0
Swap towers and take them out of battling
#17
samOtero
closed
2 years ago
0
Add candy to level
#16
samOtero
closed
2 years ago
0
feat: add captured unit to party
#15
samOtero
closed
2 years ago
0
Make unit scale via profile value
#14
samOtero
closed
2 years ago
0
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