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schrum2
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EvoCraft-SCOPE
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Larger default size for interactive evolution
#74
schrum2
closed
2 years ago
1
README Updates
#73
schrum2
closed
2 years ago
3
New Novelty Search Load parameters
#72
MuellMark
closed
2 years ago
1
Batch files for Novelty Search
#71
schrum2
closed
2 years ago
2
Make unit tests for novelty search
#70
MuellMark
closed
2 years ago
1
Command block to erase item drops
#69
schrum2
closed
2 years ago
3
Refining USE_MIN_BLOCK_REQUIREMENT, especially for snakes
#68
schrum2
closed
2 years ago
2
Batch files should save data
#67
schrum2
closed
2 years ago
5
Evolve a flying machine
#66
schrum2
closed
2 years ago
1
Generalize distance metrics
#65
MuellMark
closed
2 years ago
1
Novelty characterizations based on block type
#64
schrum2
closed
2 years ago
2
Saving and loading novelty search archived shapes
#63
MuellMark
closed
2 years ago
2
Batch files for loading previously saved results
#62
schrum2
opened
2 years ago
7
Save parameter settings and load/resume
#61
schrum2
closed
2 years ago
4
Professional README.md file
#60
schrum2
closed
2 years ago
1
Store actual server files in THIS repo
#59
schrum2
closed
2 years ago
1
Change z coordinate with each generation
#58
schrum2
opened
2 years ago
0
Add in additional load options
#57
MuellMark
closed
2 years ago
1
Elitism for fitness-based evolution
#56
schrum2
closed
2 years ago
3
Make MAX_NUM_GENERATIONS be a command line parameter
#55
schrum2
closed
2 years ago
1
Evolve Roller Coasters
#54
schrum2
closed
2 years ago
1
Save image of evolved Neural Network
#53
schrum2
closed
2 years ago
4
Change how the selection switches function
#52
MuellMark
closed
2 years ago
1
Make several batch files for typical use cases
#51
schrum2
closed
2 years ago
4
Reset or exit without in-game control
#50
schrum2
closed
2 years ago
5
Save during interactive evolution
#49
schrum2
closed
2 years ago
2
Clear all snake blocks after each generation
#48
schrum2
closed
2 years ago
1
Unit tests for fitness_functions.py
#47
schrum2
closed
2 years ago
3
Fitness based evolution of a snake that fills up as much of the confined space as possible
#46
schrum2
closed
2 years ago
13
Command blocks removing drops
#45
richeyme
closed
2 years ago
5
Identify final champion
#44
schrum2
closed
2 years ago
3
Plot how fitness changes over generations
#43
schrum2
closed
2 years ago
10
Evolve parkour course
#42
schrum2
closed
2 years ago
5
Each fitness function knows its own "fitness_threshold"
#41
schrum2
closed
2 years ago
1
Confine the snakes
#40
schrum2
closed
2 years ago
1
Command line parameter for fitness function
#39
schrum2
closed
2 years ago
3
type_target fitness
#38
schrum2
closed
2 years ago
1
DESIRED_BLOCK for type_count
#37
schrum2
closed
2 years ago
3
Make an option to disallow duplicates in the block_list
#36
MuellMark
closed
2 years ago
2
Novelty Search for CPPN Shapes
#35
schrum2
closed
2 years ago
3
User controlled blocks: don't show what isn't used
#34
schrum2
closed
2 years ago
1
Saving and loading
#33
schrum2
closed
2 years ago
7
Command line parameter to keep world on exit
#32
schrum2
closed
2 years ago
1
Console-based way to reset ground, switches, etc
#31
schrum2
closed
2 years ago
2
Evolve mazes?
#30
schrum2
closed
2 years ago
1
Different Potential Block Sets
#29
schrum2
closed
2 years ago
5
Make number placement depend on lower corner of generated shape
#28
schrum2
closed
2 years ago
2
Minimum required blocks
#27
schrum2
closed
2 years ago
4
One parameter for x/y/z start and range
#26
schrum2
closed
2 years ago
2
Separate module for CPPN generation
#25
schrum2
closed
2 years ago
2
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