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schteppe
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p2.js
JavaScript 2D physics library
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Collision between circle and box can be missed
#372
mqnc
opened
7 months ago
0
fatal: unable to access 'http://ikt.pm2.io/ikt.git/': Could not resolve host: ikt.pm2.io
#371
glazebro
opened
11 months ago
1
p2
#370
amir23-sys
closed
1 year ago
0
Help with resizing P2 Box?
#369
eproasim
opened
1 year ago
0
Cannot read property 'overlaps' of undefined
#368
XWILKINX
opened
1 year ago
0
Collisions not working at all
#367
ziarmandhost
closed
1 year ago
1
Stable
#366
issy123
opened
1 year ago
1
Is it possible to use the GPU for better performance?
#365
XWILKINX
opened
3 years ago
0
Is there water or liquid simulation possibilities?
#364
ziarmandhost
opened
3 years ago
3
How do I destroy an entity that has a body?
#363
eoogbe
opened
3 years ago
0
How many pixels is a meter in p2.js?
#362
ziarmandhost
opened
3 years ago
3
Why is localAxis passed into projectOntoLocalAxis only to be overwritten by tmpVec1?
#361
JSideris
opened
3 years ago
0
Misc bug fixes.
#360
JSideris
opened
3 years ago
0
CCD doesn't work with collisionGroups ?
#359
ramirofages
opened
3 years ago
1
RotationalSpring damping is ignored
#358
simonbw
opened
4 years ago
0
p2.js Multiplayer Game issue
#357
ghost
opened
4 years ago
3
Shape position changed when added to a body
#356
dooxe
opened
4 years ago
0
removeSpring event is not fired
#355
RichardGale
opened
4 years ago
0
Particle Demo
#354
ghost
opened
4 years ago
0
Unmount usage in React
#353
nickmcmillan
opened
4 years ago
0
how to get constant speed of body?
#352
jebito
opened
4 years ago
0
npm finds 119 vulnerabilities on install
#351
oatkiller
opened
4 years ago
5
Is it possible to get the force of body directly?
#350
csycs
opened
4 years ago
3
Remove outdated TypeScript definitions. Use @types/p2 instead.
#349
jramstedt
opened
4 years ago
0
Remove outdated TypeScript definitions. Use @types/p2 instead.
#348
jramstedt
closed
4 years ago
0
Sensor shapes with ccd enabled don't ignore collisions and get stuck
#347
visarunas
opened
4 years ago
0
Question: How to achieve entities on predefined paths?
#346
AndrewRayCode
opened
5 years ago
0
RaycastResult: Ray is not a needed require
#345
RobLoach
closed
3 years ago
2
Box incorrect collision with convex
#344
wenerme
opened
5 years ago
0
No collision detection code in the Collision Example
#343
f1am3d
opened
5 years ago
0
Line.raycast computes wrong fraction
#342
palra
opened
5 years ago
0
DistanceConstraint pass upper and lower limits as options.
#341
DominicRoyStang
opened
5 years ago
0
Toggling fixedX and fixedY on and off
#340
anton980
closed
5 years ago
1
Merge pull request #1 from schteppe/master
#339
Egan123
opened
5 years ago
0
Add image to p2.js
#338
ghost
opened
5 years ago
1
Fix World.step reverting to fixed time step with 0 timeSinceLastCalled
#337
Grimeh
opened
5 years ago
0
EventEmitter bug fix
#336
Fxlr8
opened
5 years ago
0
[bug] new body's previousPosition is [0,0]
#335
Fxlr8
closed
5 years ago
2
Calling World.step with timeSinceLastCalled === 0 produces undesired results
#334
Grimeh
opened
5 years ago
2
A way to add own collision strategy
#333
Meldiron
opened
5 years ago
1
a way to normalise the engine with pixijs ?
#332
jonlepage
opened
5 years ago
3
Fix typo
#331
yzpeninsula
opened
5 years ago
0
How can I know when two KINEMATIC Body are overlap
#330
jindingping
opened
5 years ago
0
[Question] How to prevent intersecting bodies shoot each other into space?
#329
Fxlr8
closed
5 years ago
2
Release 0.7.2
#328
simondiep
opened
6 years ago
0
More collision groups?
#327
Fxlr8
closed
6 years ago
1
[bug]Some concave shapes will fall into other when fall down.
#326
guawoo
opened
6 years ago
4
Have any demos about to get two bodies contact points?
#325
guawoo
closed
6 years ago
2
Is it ok that new p2.Box().type = p2.Shape.CONVEX
#324
rukonmin
closed
6 years ago
1
Are new releases planned?
#323
Nek-
closed
6 years ago
2
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