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sli-fox
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jamms
Apache License 2.0
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Steph branch
#121
sli-fox
closed
9 years ago
0
Steph branch
#120
sli-fox
closed
9 years ago
0
Steph branch
#119
sli-fox
closed
9 years ago
0
Steph branch
#118
sli-fox
closed
9 years ago
0
Redid all GUI decoupling for tower
#117
sli-fox
closed
9 years ago
0
New doxy
#116
sli-fox
closed
9 years ago
0
Fixed bug where tower with special effect did not get proper strategy
#115
markmssd
closed
9 years ago
0
tower level 3 not selectable still, mark please make sure decorated towe...
#114
jeremy-melnyk
closed
9 years ago
1
Mark branch
#113
markmssd
closed
9 years ago
0
Added Jeremy's effects within the respective Effect decorator
#112
markmssd
closed
9 years ago
0
Steph branch
#111
sli-fox
closed
9 years ago
0
strategy select buttons at runtime, left click on tower to select it and...
#110
jeremy-melnyk
closed
9 years ago
0
Jeremy
#109
jeremy-melnyk
closed
9 years ago
0
Steph branch
#108
sli-fox
closed
9 years ago
0
Mark branch
#107
markmssd
closed
9 years ago
0
Mark branch
#106
markmssd
closed
9 years ago
0
Steph branch
#105
sli-fox
closed
9 years ago
0
bug fixing decrmementCritters on death and on end tile
#104
jeremy-melnyk
closed
9 years ago
0
Able to display stats of buttons, critters and towers on GUI
#103
mdubey2014
closed
9 years ago
0
Mark branch
#102
markmssd
closed
9 years ago
0
Added max range and cash deduction for upgrades
#101
markmssd
closed
9 years ago
0
Tower Upgrade System failing
#100
mdubey2014
closed
9 years ago
3
Mark branch
#99
markmssd
closed
9 years ago
0
Ajay branch3
#98
AjayAujla
closed
9 years ago
0
Range now uses Float instead of Enum
#97
markmssd
closed
9 years ago
0
generic observer window to check stats of buttons, critters, tower, UI buttons, basically anything
#96
jeremy-melnyk
closed
9 years ago
2
Shoot projectiles / LAAAAAAAAASERS when Critter is being hit.
#95
AjayAujla
opened
9 years ago
0
jeremy's objectives for final version 1
#94
jeremy-melnyk
opened
9 years ago
1
Undo typed commands (u and r) appear in window for typing map name
#93
sli-fox
closed
9 years ago
2
Capture player name as user input
#92
sli-fox
closed
9 years ago
2
Clickable button in GUI for redo and undo
#91
sli-fox
closed
9 years ago
5
able to undo/redo map
#90
mdubey2014
closed
9 years ago
2
Jeremy
#89
jeremy-melnyk
closed
9 years ago
3
Implementation of three towers with special damage effects
#88
mdubey2014
opened
9 years ago
8
Implement tower targeting Strategy pattern
#87
AjayAujla
closed
9 years ago
1
Research porting to Android
#86
sli-fox
opened
9 years ago
1
Check to see if Tile is decoupled from SFML
#85
sli-fox
closed
9 years ago
1
Decouple graphical logic from Tower-related classes
#84
sli-fox
closed
9 years ago
1
Decouple graphical logic from Critter-related classes
#83
sli-fox
closed
9 years ago
1
Finalize application GUI
#82
sli-fox
closed
9 years ago
1
Clean up god class GameStatePlay
#81
sli-fox
closed
9 years ago
1
Look into using an Abstract Factory for Tower factory and Critter factory creation
#80
sli-fox
closed
9 years ago
0
Implement projectile class(es)
#79
sli-fox
closed
9 years ago
0
Look at State pattern for GameState classes
#78
sli-fox
closed
9 years ago
1
Implement Tower upgrade system using Decorator pattern
#77
sli-fox
closed
9 years ago
1
Implement undo/redo for map creation using Command pattern
#76
sli-fox
closed
9 years ago
1
Steph branch
#75
sli-fox
closed
9 years ago
0
Jeremy
#74
jeremy-melnyk
closed
9 years ago
0
Changed console output
#73
AjayAujla
closed
9 years ago
0
fixed range clipping, can now now press enter to save/load maps, no more...
#72
jeremy-melnyk
closed
9 years ago
1
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