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END-GAME uses a hard-coded 75 moves when calculating casualties, but should perhaps use RTD-KILLS instead?
#72
eriktorbjorn
opened
4 years ago
0
Missing space in ALL-DEAD
#71
eriktorbjorn
opened
4 years ago
0
Logic error in PRE-MOVE (but perhaps not important?)
#70
eriktorbjorn
opened
4 years ago
0
Iris sometimes reacts even when she's non-functional
#69
eriktorbjorn
opened
4 years ago
0
A robot who's following another robot will continue doing so even if getting killed
#68
eriktorbjorn
opened
4 years ago
0
The "(removing it first)" message for worn objects in V-DROP isn't ever printed
#67
eriktorbjorn
opened
4 years ago
0
Stealing the tool bag just as the humans wake up
#66
eriktorbjorn
opened
4 years ago
0
If you steal the toolback, run away and then give it back, the humans may fall asleep outside the sleep area
#65
eriktorbjorn
opened
4 years ago
0
You can put the small container and ruined container in each other (they both disappear)
#64
eriktorbjorn
opened
4 years ago
1
You can trick the humans by hiding their toolbag in a container
#63
eriktorbjorn
opened
4 years ago
0
CHIPFILTER-FCN checks for the wrong chip
#62
eriktorbjorn
opened
4 years ago
0
Bad handling of ON-WEDGE when pushing a defunct robot onto the walkway
#61
eriktorbjorn
opened
4 years ago
0
V-WALK-TO should perhaps check for attempt to walk to UD-TUBE
#60
eriktorbjorn
opened
4 years ago
0
CABLECOUNT counts every object as a cable
#59
eriktorbjorn
opened
4 years ago
0
Wrong message when arriving at a destination
#58
eriktorbjorn
opened
4 years ago
0
Missing CR in V-MOVE-ROBOT-TO-LOC
#57
eriktorbjorn
opened
4 years ago
0
Water, Minerals and Lighting go back to normal for one turn after I-TREMOR2
#56
eriktorbjorn
opened
4 years ago
0
Missing "the" when trying to stop an inanimate object
#55
eriktorbjorn
opened
4 years ago
0
"STOP LISTENING" doesn't check if Auda is listening or not
#54
eriktorbjorn
opened
4 years ago
0
Bug in V-CLIMB-ON that fortunately cannot be triggered
#53
eriktorbjorn
opened
4 years ago
0
You can't take object from TOPSHELF without using the wedge, but you can replace them
#52
eriktorbjorn
opened
4 years ago
1
You can establish a dual cryolink with a single robot
#51
eriktorbjorn
opened
4 years ago
0
If the humans disarm you, should you still keep the wire cutter?
#50
eriktorbjorn
opened
4 years ago
0
Double message when turning a dial too far to the right
#49
eriktorbjorn
opened
4 years ago
0
You can keep standing on the wedge while following another robot
#48
eriktorbjorn
opened
4 years ago
1
You can't put object on TOPSHELF unless you're on the wedge, but you can put object in it
#47
eriktorbjorn
opened
4 years ago
0
"PUT <object> AGAINST <object>" teleports the wedge to your location
#46
eriktorbjorn
opened
4 years ago
1
Misleading description about the car
#45
eriktorbjorn
opened
4 years ago
0
You can't take objects outside the car, but you can replace them
#44
eriktorbjorn
opened
4 years ago
1
"LOOK IN CAR" could respond better when you are in the car
#43
eriktorbjorn
opened
4 years ago
0
"INVENTORY" doesn't work inside the car
#42
eriktorbjorn
opened
4 years ago
2
"GO TO <robot>" doesn't work if that robot is in the car
#41
eriktorbjorn
opened
4 years ago
0
LEVER-FCN handles "PUSH LEVER" but the reply is unhelpful
#40
eriktorbjorn
opened
4 years ago
0
You can cut the wire even if you're not holding the cutter yourself
#39
eriktorbjorn
opened
4 years ago
0
V-GET-OFF assumes, but doesn't actually check, that it's the wedge you want to get down from
#38
eriktorbjorn
opened
4 years ago
0
Bad message if Auda opens a container with only objects she can't see inside
#37
eriktorbjorn
opened
4 years ago
0
Opening Iris after repairing her prints double message (because of ZILCH/ZILF difference?)
#36
eriktorbjorn
opened
4 years ago
2
You can tell a robot to "GO TO HUMANS" before they arrive
#35
eriktorbjorn
opened
4 years ago
0
You can steal the tool bag from the humans with "REPLACE" without them noticing
#34
eriktorbjorn
opened
4 years ago
1
"FIND <object>" should distinguish between containers that do or don't have SURFACEBIT
#33
eriktorbjorn
opened
4 years ago
0
"FIND <object>" could print a better message if another robot has it
#32
eriktorbjorn
opened
4 years ago
0
"FIND <object>" finds some special objects that "EXAMINE <object>" explicitly excludes
#31
eriktorbjorn
opened
4 years ago
0
"FIND <robot>" is supposed to be the same as "WALK TO <robot>"
#30
eriktorbjorn
opened
4 years ago
0
The game wants to respond to "THROW SWITCH" but doesn't
#29
eriktorbjorn
opened
4 years ago
0
You can leave objects in Skywalks Alpha, Beta and Gamma
#28
eriktorbjorn
opened
4 years ago
0
You can enter advanced or configuration mode on the second turn of the game, not just the first
#27
eriktorbjorn
opened
4 years ago
0
You can enter impossible mode several times
#26
eriktorbjorn
opened
4 years ago
1
TAB in text
#25
eriktorbjorn
opened
4 years ago
0
SOCKET1 and SOCKET2 were probably meant to have the same "touch" message for Poet
#24
eriktorbjorn
opened
4 years ago
0
You can reach into - or at least in - a closed container
#23
eriktorbjorn
opened
4 years ago
0
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