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tnevolin
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thinker-doer
Modifications to a SMACX Thinker mod to highlight more game features
GNU General Public License v2.0
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Thinker tries to create more engineers in drone base
#126
tnevolin
closed
1 day ago
0
Vanilla bug in drone_riot
#125
tnevolin
opened
2 days ago
0
TF + HF, Eco damage, Energy and Psych
#124
OmanovicEdo
opened
2 days ago
3
Sea tiles, Tidal Harness and energy
#123
OmanovicEdo
opened
2 days ago
2
Improve Echelon Mirrors
#122
OmanovicEdo
opened
2 days ago
1
base submersion code is incorrect
#121
tnevolin
closed
19 hours ago
0
teach formers not to interrupt river with boreholes
#120
tnevolin
opened
3 weeks ago
0
Compare subversion cost to vanilla
#119
tnevolin
closed
3 weeks ago
0
Change subscript on nut box to global + local
#118
tnevolin
closed
3 weeks ago
0
Hab Complex +2 GROWTH does not work
#117
tnevolin
closed
3 weeks ago
0
Fix tech steal risk1 computations and text everywhere
#116
tnevolin
closed
4 weeks ago
0
Fix flat prototyping
#115
tnevolin
closed
4 weeks ago
0
Scroll through infiltrated faction cities
#114
tnevolin
closed
4 weeks ago
0
Nutrient overflow
#113
tnevolin
closed
4 weeks ago
0
Zero token of gratitude
#112
tnevolin
closed
4 weeks ago
0
Thinker merge
#111
tnevolin
closed
1 month ago
0
Change base rush item dialog
#110
tnevolin
closed
1 month ago
0
Minor issue - Readme out of date: Fanatic +50% buff no longer a feature as of v255
#109
Mactaverum
closed
4 weeks ago
1
AI
#108
tnevolin
closed
1 year ago
0
AI
#107
tnevolin
closed
2 years ago
0
Add probes into combat type set
#106
tnevolin
closed
4 weeks ago
0
Cloning Vats has wrong short description
#105
bvanevery
closed
1 year ago
1
AI spams way too many defenseless cities
#104
bvanevery
closed
1 year ago
1
Game crashing after ending human turn
#103
gonX
closed
2 years ago
2
AI does not build Recycling Tanks
#100
bvanevery
closed
2 years ago
1
picking Change and then OK, removes completion bonus
#99
bvanevery
closed
4 weeks ago
3
revert Recycling Tanks to original game behavior
#98
bvanevery
closed
2 years ago
1
document in Datalinks that probe team has no ZOC
#97
bvanevery
closed
3 years ago
2
artifact cannot be captured
#96
bvanevery
closed
3 years ago
4
AI puts ECM on ships
#95
bvanevery
closed
3 years ago
1
cannot sabotage Hive perimeter defense
#94
bvanevery
closed
3 years ago
1
cannot move into square occupied by my own probe team
#93
bvanevery
closed
3 years ago
1
stop tech leakage
#92
bvanevery
opened
3 years ago
15
remove POLICE and WORMPOLICE abilities from factions
#91
bvanevery
closed
3 years ago
9
wrong Cultist faction description
#90
bvanevery
closed
3 years ago
7
wrong Alien faction descriptions
#89
bvanevery
closed
3 years ago
4
AI should design the low cost ECM and Synth units
#88
bvanevery
closed
3 years ago
9
Cyborgs wrong EFFIC and RESEARCH descriptions
#87
bvanevery
closed
3 years ago
1
bad AI food choices in oceans
#86
bvanevery
closed
3 years ago
19
Hive immunity to EFFIC not documented
#85
bvanevery
closed
3 years ago
1
game crash
#84
tnevolin
closed
3 years ago
7
Psi-weapon has its use
#80
Heimdell
closed
3 years ago
2
Marine Detachment is a bit overpowered
#79
afwbkbc
closed
3 years ago
3
Combat random range is too extreme
#78
afwbkbc
closed
3 years ago
10
Probes with armor that cost no support should be fixed
#77
afwbkbc
closed
3 years ago
6
AIs buying cities and all units in/around it with probes non-stop is game-breaking
#76
afwbkbc
closed
3 years ago
19
AI
#75
tnevolin
closed
3 years ago
0
Please consider not storing releases in git repo
#74
Voker57
closed
3 years ago
5
Morganite -1 SUPPORT penalty is crippling
#73
bvanevery
closed
3 years ago
23
Gaian -2 MORALE penalty is crippling
#72
bvanevery
closed
3 years ago
5
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