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tresinformal
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drakkar
The tresinformal video game called 'Drakkar'
GNU General Public License v3.0
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key-action-map of player 1 can be saved and loaded, progress #522
#541
richelbilderbeek
closed
2 years ago
2
[Game Play] Key `Space` accelerates all players, but reduces max speed internally
#540
EvoLandEco
opened
2 years ago
4
[Game Play] Implement `player_profession`
#539
EvoLandEco
closed
2 years ago
1
Implement `player_profession`
#538
EvoLandEco
closed
2 years ago
2
[Game Play] Add class `player_profession`
#537
EvoLandEco
closed
2 years ago
1
[Housekeeping] Sort class members and free functions
#536
EvoLandEco
opened
2 years ago
1
[Game Play] Too much 'grow' and 'shrink'
#535
EvoLandEco
opened
2 years ago
2
Add stun rocket shooting cooldown
#534
EvoLandEco
closed
2 years ago
1
[Game Play] [WIP] Change the starting position of the players
#533
EvoLandEco
opened
2 years ago
2
probably solved ISSUE_464
#532
Yangshen0325
closed
2 years ago
0
[Game Play] Save file parser/generator for settings and saves
#531
EvoLandEco
opened
2 years ago
4
Smarter way to translate string to SFML key
#530
EvoLandEco
opened
2 years ago
1
Validate saved key action map before loading it
#529
EvoLandEco
opened
2 years ago
3
Cannot open notes file
#528
EvoLandEco
opened
2 years ago
2
Unused parameter in release build
#527
EvoLandEco
opened
2 years ago
1
Excess output after termination of the game
#526
EvoLandEco
closed
1 year ago
3
Rework the movement system
#525
EvoLandEco
closed
2 years ago
13
[Game Play] Rework the movement system
#524
EvoLandEco
closed
1 year ago
5
Progress in saving a `key_action_map`, #522
#523
richelbilderbeek
closed
2 years ago
4
Save and load a key_action_map
#522
richelbilderbeek
opened
2 years ago
0
Use CMake in build
#521
richelbilderbeek
opened
2 years ago
4
Yang
#520
Yangshen0325
closed
2 years ago
2
Add tests blocks for fire rate
#519
EvoLandEco
closed
2 years ago
3
Implement fire rate for projectile
#518
EvoLandEco
closed
2 years ago
3
[Game Play] Implement fire rate for stun rocket
#517
EvoLandEco
opened
2 years ago
2
[Game Play] Let each projectile type has its own fire rate
#516
EvoLandEco
opened
2 years ago
9
Fix #351
#515
EvoLandEco
closed
2 years ago
1
add `std::cout << ps` to test `<<` operator for player_state
#514
EvoLandEco
closed
2 years ago
0
Add fire rate limit to projectile
#513
EvoLandEco
closed
2 years ago
1
Fix #455, #456 and #509
#512
EvoLandEco
closed
2 years ago
1
implement get_nth_food_color()
#511
EvoLandEco
closed
2 years ago
1
Improve Community Standard: Add first draft of CONTRIBUTING.md
#510
richelbilderbeek
opened
2 years ago
1
Implement << operator for the player_state class
#509
janclod
closed
2 years ago
0
Implement << operator for sound_type
#508
janclod
closed
2 years ago
0
Revert 503 yang
#507
swom
closed
2 years ago
0
Duplicate Key_Action_Map
#506
ollyturner
closed
2 years ago
1
Fixed #246 and #506
#505
janclod
closed
2 years ago
1
Fix #315
#504
janclod
closed
2 years ago
1
WIP issue #457
#503
ollyturner
closed
2 years ago
2
Discuss a favorite C++ Core Guidelines
#502
richelbilderbeek
opened
2 years ago
0
A game always starts at tick 0. Fix #470
#501
richelbilderbeek
closed
2 years ago
0
Merge develop into master
#500
EvoLandEco
closed
2 years ago
0
[Menu] Pressing key Esc during the game opens the menu
#499
TheoPannetier
closed
2 years ago
1
Add tests blocks for `options_view` and `menu_view`
#498
TheoPannetier
closed
2 years ago
1
Fixed issue #471
#497
decommandpro
closed
2 years ago
0
[Menu] Class `options_view` should have member of type view_mode
#496
kausmees
closed
2 years ago
1
[Menu] Class menu_view should have member of type view_mode
#495
kausmees
closed
2 years ago
1
[Menu] Class `game_view` should have member of type `view_mode`
#494
kausmees
closed
2 years ago
1
[Menu] Enum class `view_mode` exists
#493
TheoPannetier
closed
2 years ago
1
Stefano
#492
swom
closed
2 years ago
3
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