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1ncontinentia
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Incon-Undercover
Incontinentia's undercover / incognito simulation script for Arma 3
GNU General Public License v3.0
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Way to make high sec zones check for a specific item in players inv?
#35
TommYTommY2006
opened
1 year ago
0
Crashing when used in combination with Zeus Enhanced
#34
sevn10
opened
3 years ago
0
Not working
#33
xanderBolinger
opened
3 years ago
0
NOT URGENT Wondering if Debug should be affecting all players and not just named side in UCR_setup.sqf
#32
Will-Nichols
closed
5 years ago
3
Are boats supported?
#31
Will-Nichols
closed
5 years ago
2
Players being indefinitely stuck in incognito
#30
Will-Nichols
closed
5 years ago
2
Weapon items sometimes being removed on unconceal weapon
#29
1ncontinentia
closed
6 years ago
0
Issues getting script to work in latest version of Arma
#28
Jebudiah
closed
5 years ago
49
Road check on Zargabad not reliable
#27
1ncontinentia
closed
5 years ago
2
Consider Tiers of undercover clearance levels
#26
FoxKilo
closed
5 years ago
4
Further revision of suspicious behaviour
#25
1ncontinentia
closed
5 years ago
1
Unit is made suspicious when leaving incog veh even though dressed appropirately
#24
1ncontinentia
closed
5 years ago
0
Integrate ACE self-interaction menu
#23
1ncontinentia
closed
7 years ago
0
Find new disguise nearby action only visible when it is possible for AI
#22
1ncontinentia
closed
7 years ago
0
Write function intros
#21
1ncontinentia
closed
7 years ago
0
Add weirdo factor for getting too close to enemy while dressed as civilian
#20
1ncontinentia
closed
7 years ago
0
Vehicle suspicion level needs to be handled as a whole
#19
1ncontinentia
closed
7 years ago
0
Further enhancements to detection using targetknowledge and spot time
#18
1ncontinentia
closed
7 years ago
1
Find a way to lower AI weapons automatically when appropriate
#17
1ncontinentia
closed
7 years ago
2
Suspicious triggered on exit vehicle sometimes
#16
1ncontinentia
closed
7 years ago
1
Hints and debug overhaul
#15
1ncontinentia
closed
7 years ago
1
Better names for functions
#14
1ncontinentia
closed
7 years ago
0
Clean up armed handler code
#13
1ncontinentia
closed
7 years ago
0
Test code speed of getAlerted and countAlerted with vehicle checks
#12
1ncontinentia
closed
7 years ago
0
Test firing from vehicles triggering compromised
#11
1ncontinentia
closed
7 years ago
0
If unit is compromised while incognito, change to compromise teammates too
#10
1ncontinentia
closed
7 years ago
2
Add ethnicity to weirdness checks
#9
1ncontinentia
closed
7 years ago
1
Decouple radius and weird behaviour - investigate
#8
1ncontinentia
closed
7 years ago
1
If unit seen switching uniforms to incognito then unit becomes compromised
#7
1ncontinentia
closed
7 years ago
2
Update readme
#6
1ncontinentia
closed
7 years ago
0
Next version checklist / roadmap
#5
1ncontinentia
closed
7 years ago
0
Add in "Group go loud" and "Group go quiet" actions
#4
1ncontinentia
closed
7 years ago
1
Allow AI to steal uniforms from dead too.
#3
1ncontinentia
closed
7 years ago
2
Consolidate functions and clean up code / replace with FSM
#2
1ncontinentia
closed
7 years ago
2
Use firedNear for suspicion enhancement and to negate some weirdness behvaiours
#1
1ncontinentia
closed
7 years ago
1