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3DStreet
/
citybuilderjr
Experiment to make a simple tile-based city block builder
https://3dstreet.github.io/citybuilderjr/
GNU Affero General Public License v3.0
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ability to increase number of grid cells
#24
kfarr
opened
5 months ago
0
bug: clicking one controller also acts as a trigger for the other controller
#23
kfarr
opened
5 months ago
0
ability to scale the size of cells up and down
#22
kfarr
opened
5 months ago
0
Rotate or replace tiles
#21
Algorush
closed
5 months ago
0
Bind for grid renderer
#20
Algorush
closed
6 months ago
0
dont save identical grid coordinates
#19
Algorush
closed
5 months ago
0
citybuilder [epics] - v1 basic, v2 ar setup, v3 categories & controls
#18
kfarr
opened
6 months ago
1
allow vr / ar users to change anchor change location
#17
kfarr
opened
6 months ago
0
rotate or replace tiles when triggering in cell with existing value
#16
kfarr
closed
5 months ago
1
there should not exist two keys of the same grid coordinates
#15
kfarr
closed
5 months ago
1
add bind-for renderer to index
#14
Algorush
closed
6 months ago
1
change to grid array in state should be reflected in a-frame scene with associated entities
#13
kfarr
closed
6 months ago
2
add grid support to state
#12
kfarr
closed
7 months ago
0
music
#11
kfarr
opened
7 months ago
0
load first 10 items from catalog.json into scene
#10
kfarr
closed
7 months ago
1
lower y position
#9
kfarr
closed
7 months ago
1
consider python script instead of containerized screenshot
#8
kfarr
opened
7 months ago
0
rename gltf-audit.json to catalog.json
#7
kfarr
closed
7 months ago
1
add snapping option in ui
#6
kfarr
opened
7 months ago
0
fix spawned item snap location (adjust to local grid snap from world placement)
#5
kfarr
closed
7 months ago
1
town hall model
#4
kfarr
closed
6 months ago
9
epic2 - load model state from gltf audit json
#3
kfarr
closed
7 months ago
1
Building app with webpack
#2
kfarr
closed
8 months ago
0
citybuilderjr sprint - basic mvp
#1
kfarr
closed
8 months ago
0