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**Is your feature request related to a problem? Please describe (REQUIRED):**
I need to make door is 3d game. So i need hinge constraint from bullet.
But now defold only support joint for 2d physi…
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https://github.com/dimforge/nphysics/blob/master/src/algebra/inertia2.rs
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### Tested versions
4.3 official
### System information
win10
### Issue description
Enable physical interpolation
![1](https://github.com/user-attachments/assets/5e59bb93-296d-40b2-8…
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Now the project with examples is built as one big game and accordingly all examples have the same project settings. This means that physics is strictly 2D.
How to start adding 3D physics examples? Ma…
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https://github.com/dimforge/nphysics/blob/master/src/algebra/velocity2.rs
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Physics 2D module dependency is missing in package.json.
I understand that this is nitpicky and I would make a pull request myself, but it would take me more than 20 mins.
Thank you.
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### Tested versions
Godot 4.2.2 stable mono
### System information
Linux - Forward+
### Issue description
I have a very simple setup of a Node2D with two rigid body children and a pin joint child…
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### Tested versions
4.3 stable
### System information
macOS Monterey, iMac (Retina 4K, 21.5-inch, 2017), 3.4 ghz quad-core intel core i5, Radeon Pro 560 4 GB
### Issue description
I have several …
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We haven't tried this yet, but from messing around in Elmario and Blaze Vector, I think it needs to get done with some decent priority. It is a hole in what our API supports.
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https://github.com/erincatto/box2d
Integrate with engine systems and ECS. Refactor engine-based interpolation to leverage Box2D