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The sky is all one color. Make it a gradient or something.
bfops updated
8 years ago
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Will be based on Bruneton's Improved Scattering.
* Rewritten to HLSL
* Updated to be made compatible with Post Process Package v2
* Tested to be functional in KSP
* Needs work to turn off the st…
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Currently, the sky after sunset becomes completely dark. However, atmosphere is never completely dark
and during night, when rayleigh scattering stops dominating, some phenomena appear like airglow o…
mdkdy updated
7 years ago
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some ref:
- Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators, Ralf Stokholm Nielsen.
- SIG19 Creating the Atmospheric World of Red Dead Redemption 2 A Complete and Integra…
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See [Physically Based Rendering Of The Mars Atmosphere](http://elib.dlr.de/86477/1/Collienne_GI_VRAR_2013.pdf)
![aqogves-1200x671](https://cloud.githubusercontent.com/assets/387352/25572629/9f1252f…
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Atmospheric scattering is complete in #36 and i gathered informations from #2 and #39 to render the rest part of sky.
roeas updated
9 months ago
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**Description:**
I am experiencing issues with running the OllamaSpring application on my local machine. The details of the problem are as follows:
* Application: OllamaSpring
* Affected Versio…
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https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering
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Many resources are available, which need to be tested further:
- Scratchapixel's explanation: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
- Frostbite's …
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Great work! Is it possible to get some sort of skybox support with this atmospheric scattering effect?