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ebruneton
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precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
BSD 3-Clause "New" or "Revised" License
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Issues with generated textures - how to choose working parameters?
#48
CrushedPixel
closed
9 months ago
3
Removed double extrapolation of single mie scattering with COMBINED_SCATTERING_TEXTURES
#47
alextyurin
closed
1 year ago
1
Appreciation Post
#46
Schneegans
closed
1 year ago
0
negative value for sqrt()
#45
beantowel
opened
1 year ago
0
Fix textures of different types use the same location
#44
bbbbx
opened
2 years ago
0
Not Compiling in Visual Studuo
#43
BenJ778
closed
2 years ago
1
Estimating Infrared irradiance into surfaces?
#42
cesss
opened
3 years ago
3
some source files missing
#41
straaljager
closed
4 years ago
1
Suggested refactor for model.h/cc
#40
matthew-reid
closed
4 years ago
1
Online demo does not work
#39
warmist
closed
4 years ago
6
confused with mapping mu_s in single scattering
#38
tingxia1028
closed
4 years ago
1
Demo not working on windows 10
#37
Moneyl
closed
4 years ago
2
Improve numerical robustness when extrapolating mie scattering
#36
Ralith
closed
4 years ago
0
Influence of ozone
#34
mdkdy
closed
4 years ago
3
Fix for white stripe over horizon
#32
MaximeDup
closed
5 years ago
7
Mismatch between definition of meter in definitions.glsl and kLengthUnit in reference/model_test.cc
#31
10110111
closed
5 years ago
3
Strange steppy behavior of luminance after sunset
#30
10110111
closed
5 years ago
11
Names of a few variables seem wrong
#29
10110111
closed
5 years ago
2
Is there any reason to start fading out light shaft so early?
#28
10110111
closed
6 years ago
3
Advice for combining aerial fog color
#27
Sssyt
closed
6 years ago
1
Artefacts on rendering of sphere
#26
LocalStarlight
opened
6 years ago
6
Can't build demo
#25
LocalStarlight
closed
6 years ago
1
Transmittance texture looks wrong...
#24
LocalStarlight
closed
6 years ago
8
Exception thrown with GetProfileDensity function
#23
LocalStarlight
closed
6 years ago
2
Rename gl_frag_coord to frag_coord to fix driver issues
#22
tobspr
closed
6 years ago
0
Catastrophic cancellation errors in the intersection tests
#21
toastedcrumpets
closed
5 years ago
3
Question about the units
#20
LocalStarlight
closed
6 years ago
0
Legibility of documentation
#19
LocalStarlight
closed
6 years ago
5
Updated build files for windows
#18
cperthuis
closed
7 years ago
2
Pr branch
#17
cperthuis
closed
7 years ago
0
dependencies
#16
tpalli
closed
7 years ago
2
Test failures on newer Mesa
#15
10110111
closed
7 years ago
3
Add compatibility with Mesa-driven GPUs
#14
10110111
closed
7 years ago
3
reduced visibility
#13
gjaegy
opened
7 years ago
9
create shader failed
#12
chena1982
closed
7 years ago
0
Where to place diffuse color.
#11
stavenko
closed
7 years ago
1
Airglow/atmospheric scattering at night
#10
mdkdy
opened
7 years ago
4
Sun angular size parameter
#9
mdkdy
closed
7 years ago
1
Weird texture binding
#8
stavenko
closed
7 years ago
1
Using GLM
#7
htmlboss
closed
7 years ago
1
Artifacts at hight exposures
#6
UnivEngineer
closed
7 years ago
4
Changing the color of the star
#5
Iter-Ator
closed
7 years ago
1
Atmospheric scattering and ozone
#4
DrDrake
closed
7 years ago
2
Added cmake build script for windows, no dependencies
#3
cperthuis
closed
7 years ago
1
Added cmake build script for windows
#2
cperthuis
closed
7 years ago
4
VS2017 compatibility
#1
janspisiak
closed
7 years ago
2