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Visual Scripting
##### Description
- Would a blueprint/visual scripting implementation be out of the question?
- Block Programming was mentioned previously, but that would not be as useful as b…
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Node based visual programming languages are very suitable to represent data flow. Could this paradigm have value as a Toolpad databinding system. (Javascript bindings could still be supported in this …
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Source file with the built-ins: https://github.com/godotengine/godot-visual-script/blob/main/visual_script_builtin_funcs.cpp
You can see with this PR https://github.com/godotengine/godot-visual-scr…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot 3.x had visual scripting, but Godot 4.0 removed this. This is ult…
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Page 174
There is no 'Spawn projectile' section anywhere within the First Person Character Blueprint in the Unreal 5.3 fps tutorial.
How do we now complete the section 'Reducing the ammo counter'?
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NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests 👍
IDEA:
We currently have …
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xen2 updated
11 months ago
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See #400 for mockups.
Was #115 for Round 2.
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I can not learn to use Godot. I have a bit of programming experience, but probably not enough. I'm just not a code person. And I want to create games.
I know there is a visual script. But it is just …
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The system is very straightforward in concept:
Scratch-style puzzle-blocks with the flexibility of Blueprint-style node-wiring.
Visual scripting seems to be dominated by a node-wiring paradigm th…