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When I create Terrain with Decal, It reporte a exception when compile the pixshader
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BDB has several Kerbalized flags, but no real equivalents to go with the real names configs. I've seen them in screenshots on the forum, so it seems that they already exist, it should only be a matter…
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Would it be possible to get a significant increase to decal render distance? It would be nice to use them on larger ships instead of relying on breaking up the hull to get finer details. Below are som…
Xerma updated
3 weeks ago
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**Describe the bug**
A base layer with pom applied + decals on top cast shadows onto themselves, which are visible through the decals even if the decal has an opacity of 100%.
![height_shadows_d…
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The harborfront area of 1660 Manhattan will be used in some very high-resolution films this fall (using the Volume technique).
We need to ensure that the fronts of those buildings (and ideally all bu…
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What should happen... when DecalMode = False, VPX should remove any/all decals no matter what FrontDecal is set to. This does not occur.
I can set/change the decal and that works -- BUT when disabl…
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Currently, if I try to rotate the decal that I've positioned, it will totally move and lose the position that I've already set.
lilToon
https://github.com/lilxyzw/lilToon/assets/32463720/e5ef559a-…
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So tried uploading window decals today to workshop and it throws a couple of errors up 1. It includes a png template in exported file and 2 it gives this error![image](https://github.com/WerewolfCusto…
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### What problem does this feature solve?
I'm using the custom series chart to display a modified bar chart. Based on the profile example.
I've been trying to render an svg on the rect object but …
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1. choose spawn something
2. right clickk
3.
```
Unhandled exception. Robust.Shared.Utility.DebugAssertException: Exception of type 'Robust.Shared.Utility.DebugAssertException' was thrown.
at…