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## TypeScript Errors
There are **3** TypeScript errors.
**1** is in stories. **0** are in tests.
The most common error types are:
- **2322 - Type [something] is not assignable to type …
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sometimes diagnostics get cut in weird spots
https://github.com/echasnovski/mini.splitjoin/blob/6e0c320c2c3a9cc4beb0db9284f3ee5888371f3a/README.md?plain=1#L181
This could implement something interes…
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When I disable diagnostics (`"positron.r.diagnostics.enable": false`), it takes immediately effect. However, after re-starting Positron, I get diagnostics warnings for _some_ code lines, but not for _…
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# Issue
Create a logging system to gather data about the robots runtime to help aid in debugging / maintenance.
# Methods
- [ ] Logging to a file (priority)
- Different files for differe…
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I've started implementing a linter that will eventually power the LS. For now all it does is use the diagnostic messages from JuliaSyntax. https://github.com/davidanthoff/StringBuilders.jl/pull/96/fil…
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Hello,
When I activate diagnostics, the pipeline crash rapidly after RunAsynch call:
![image](https://github.com/microsoft/psi/assets/73344115/c6186d0f-d57e-4e70-a93b-e712a5f77e1e)
Context:
3 …
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In the previous technical committee meeting (5/30/24) one of the members brough up this topic which is discussed in more detail below:
The main reason for this configuration diagnostic is to identi…
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Our HASSfest validation step is failing because we have certified as a `gold` or better integration, but we are missing diagnostics.
This is a new requirement that we should satisfy. Documentation …
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Adding a place for all diagnostics work to be linked to.
- [x] https://github.com/Nexus-Mods/NexusMods.App/issues/1181
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These are all from the same shader that works just fine in Godot 4.2 stable.
1. `invalid shader include directory`
```glsl
#include "./include/Triplanar.gdshaderinc"
```
2. `Invalid argume…