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Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon p…
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### Godot version
3.5
### VS Code version
1.90.2 universal
### Godot Tools VS Code extension version
2.0.0
### System information
MacBook Pro M1 with Sonoma OS
### Problem statement
I want t…
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### Describe the project you are working on
I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier with the tooling that we had for GDNative, as se…
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Plugins created through GDNative will need to have a particular build for any given desktop platform.
This means that creators will need to be uploading **versioned**, **OS-specific** builds for th…
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Currently, the documentation written in README.md mentions that this repository can be added as a submodule and then built into a static library.
It also mentions that this library can then be link…
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Hi!
trying to build a plugin will generate a bunch of errors -
"could not build module 'Darwin'" /
"could not build module 'coreFoundation'"
anyone can help with that?
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When I try to use the addon, after I set up everything and try to run Steam.is_init() I get this error
![error](https://github.com/samsface/godot-steam-api/assets/127693973/52c4a96f-9bfd-48cc-a600-…
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I think the tutorial at https://docs.godotengine.org/en/3.2/tutorials/plugins/gdnative/gdnative-cpp-example.html have a problem in the section "Compiling the plugin". The SConstruct file provided is g…
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```--- Debugging process started ---
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1
OpenGL ES Batching: ON
--- Debugging process stopped ---
Tog…
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**Godot version:**
3.2 ~ 3.3.rc.custom_build.6da21f472
**OS/device including version:**
- Ubuntu 20.04
- OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
**Issue descripti…