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Maybe this is out of scope for this module, but having a built-in [glTF](https://github.com/KhronosGroup/glTF) parser/loader would be useful. Three.js, BabylonJS, Cesium, PEX, .. have such loaders.
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- [x] #193
- [ ] [Multiple animations at the same time](https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/InterpolationTest) + [Fox](https://github.com/KhronosGroup/glTF-Sample-Model…
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Currently, if there's any extension listed in `extensionsRequired` that is not supported by this library, the loader immediately returns with an error. This makes sense given how this is [speced](http…
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### Tested versions
Godot v4.3.stable
### System information
Linux Mint 21 (Vanessa) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - AMD Ryzen 5 2600X Six-Core …
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Assimp is slow (but effective). Save memory dumps to a file and load them in production code.
Create a model loader that uses Assimp and exports to a custom format that gets loaded upon launching the…
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I've tried all the gltf samples models from [here](https://github.com/KhronosGroup/glTF-Sample-Models) and while many already load, here's the list of remaining issues:
## TODO:
- ~Animations~
…
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"Regression with the Asset3D support"
- 3D models that use to load, can't be loaded with new versions, despite being GLTF compliant
**To Reproduce**
Try to load the mesh "5462893327580.glb" s…
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## What problem does this solve or what need does it fill?
My engine uses GLTF models, but it also supports special effects that are not part of the GLTF specification, such as animated materials. …
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### Description
GLTFLoader outputs an empty Group when multiple scenes refer to the same root node. I created a simple cube in Blender, exported to glTF. This works fine. But when I duplicate the s…
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## Bevy version
Release 0.13.2
## What you did
Try to load a GLTF with 3 uv maps like this (inside of gltf file) :
```
"meshes":[
{
"name":"Mesh.001",
"primitives":[
…