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# GPU Driven Rendering - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/gpudriven](https://www.vkguide.dev/docs/gpudriven)
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- [x] Use glMultiDrawIndirect
- [ ] Transparency Sorting on the GPU
- [x] Backface culling on the GPU
- [ ] Calculate the visibilityMask on the GPU
- [x] #174
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**Performant Rendering**
the default gpu pipeline used in bevy should be one that takes in to consideration concepts from guides like this [https://vkguide.dev/docs/gpudriven/gpu_driven_engines/](u…
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### Describe the Issue
I have some xUnit tests that are data driven, both InlineData and MemberData. Those tests do get run but their status is not reflected in the Test Explorer. Also the count/pa…
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Type: Bug
- Create an extension using a webview that mounts a CodeMirror editor.
- Cut/paste doesn't work, though they do in version 1.94.
- Paste events are not emitted for CodeMirror's contentedita…
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### CurseForge link
_No response_
### CurseForge Mod Distribution
Unknown
### Modrinth link
https://modrinth.com/mod/nvidium
### Source/other link
https://github.com/MCRcortex/nvidium
### Mod …
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Does this issue occur when all extensions are disabled?: Yes
- VS Code Version: 1.90.1
- OS Version: Red Hat Enterprise Linux 8.10 (Ootpa)
Steps to Reproduce:
Simply open…
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**Describe the solution you'd like**
Implement support for MultiDrawIndirect and DrawIndirect in the various rendering api's. MultiDrawIndirect is not supported in DX11 though but could be added to D…
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Similar to how 3d scenes are "GPU-driven" (in that the textures, geometry, entities - the whole lot - are stored on the GPU in buffers), I'd like to do the same for 2d scenes.
(Answers from the fu…
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There is now some example code for rendering force layouts on the GPU. This is not a drop-in replacement for everything needed by current HuViz, but it gives hints on how to implement what we *would*…
smurp updated
4 years ago