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### Project Version
NSFW Locomotion v1.8.3-NSFW-1.0.0 (Unity 2022 Full) - Possible with other versions haven't checked.
### Describe your issue.
Bugged Files (in Unity with fixes maybe were m…
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### Describe the bug?
Installing a locomotion module onto a user, deleting the locomotion module, and then attempting to re-install and switch to that same locomotion module instantly crashes the c…
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Hi,
Thanks for the wonderful work! I have a question regarding the hyperparameters in the paper. Are the default hyperparameters stored in config.locomotion the same as those used in Figures 2, 5,…
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Locomotion testing during 5th August concluded with the robot backtracing a trajectory on its own. Code must be revised and adjusted for this edge case.
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To support [Natural Locomotion](https://store.steampowered.com/app/798810/Natural_Locomotion/) SlimeVR needs to report speed (or acceleration) values in the driver. This requires support from firmware…
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Hi, thank you for the nice work and I think it has helped me a lot for experimenting with humanoid robots!
Have you guys also released the pretrained checkpoints (eg., TD-MPC for all the tasks inc…
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Hello and congratulation for this amazing work. I have tried to generate some results for locomotion animation using the walk animations from: [https://github.com/PeizhuoLi/ganimator/tree/main/data/Xi…
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- [ ] Drivebase subsystem
- [ ] Swerve Module control
- [ ] Advantage kit I/O layer
- [ ] Human control input (Basic)
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The bot's Body, Vision, and Locomotion interfaces are currently all attached to the player class which could have collisions with other addons that use functions with the same name. Since I will be gi…
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First of all, thank you for open-sourcing this algorithm.
I am trying to train a quadruped robot locomotion policy with multimodal input, including egocentric depth vision, on complex terrain. Howev…