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is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?
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Es kann records geben, die keine Analyse Daten enthalten, und somit auch keine summary, normal, oder csv Dateien enthalten. Ein Bsp ist record @guf-ifg-epma-20240425-shsi. Die können im Moment nicht g…
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It would be amazing if there was a way to use normal maps for sprites and atlas sprites
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I wish to render normal maps based on this code.
For different trials, I have done changing flags from "flags=pyrender.RenderFlags.RGBA" to "pyrender.RenderFlags.VERTEX_NORMALS". Could you give recom…
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When I atlas my textures it doesn't create an atlas of the diffuse maps but instead of the normal maps as shown in the images.
Before:
![image](https://github.com/user-attachments/assets/6f5faab0-…
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Allows support for PBR texture packs, so 3d textures get rendered
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i am running The Chronicles of Myrtana.
I have placed my normal maps (.dds files, no alpha) in
C:\Program Files (x86)\Steam\steamapps\common\TheChroniclesOfMyrtana\system\GD3D11\Textures\Replac…
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Attempting to convert a normal map results in the error:
Type is VTF_LEGACY_RSRC_IMAGE
Resource to image error: Unsupported image format: IMAGE_FORMAT_LINEAR_BGRX8888
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### Details
Build Jul 12 2021 (8283)
-StaticPropLighting data on static prop with normal map in material active does not showing do to shader problem.
VRAD creates Light Data and does not d…
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Hi,
Is there a way to use PyTorch3dD renderers to render the NIMBLE mesh using the diffuse maps and the normal and specular maps?
For diffuse maps, it's easy to create a Mesh object with Texture…