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is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?
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It would be amazing if there was a way to use normal maps for sprites and atlas sprites
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Es kann records geben, die keine Analyse Daten enthalten, und somit auch keine summary, normal, oder csv Dateien enthalten. Ein Bsp ist record @guf-ifg-epma-20240425-shsi. Die können im Moment nicht g…
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Hi,
we were wondering if there were any requests for object-space normal maps, and whether it could make sense to include those in the next version of glTF.
**Why / where could we need those?*…
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There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.
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## How can Bevy's documentation be improved?
I'm talking about [StandardMaterial.normal_map_texture](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.normal_map_texture).…
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I wish to render normal maps based on this code.
For different trials, I have done changing flags from "flags=pyrender.RenderFlags.RGBA" to "pyrender.RenderFlags.VERTEX_NORMALS". Could you give recom…
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Allows support for PBR texture packs, so 3d textures get rendered
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## Summary
I am trying to render normal maps after applying a normal texture on the object using `normalmap` BSDF with the `sh_normal` variable of the AOV integrator. Below is the desired norma…
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In Unity URP (Universal Render Pipeline) we use the following standard:
Metallic in RGB + Smoothness in Alpha Channel
Smoothness is Roughness inverted, so it would be nice to have an option to inv…