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There have been 2 issues about PinJoint2D not having softness like Godot has. Rapier just doesn't support per joint softness, so as a workaround you can change the following project wide properties:
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https://rapier.rs/
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### Describe the project you are working on
Rapier Physics Server - a physics server written with rapier which adds stability and new features.
### Describe the problem or limitation you are hav…
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I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collisio…
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https://github.com/user-attachments/assets/9b92c30a-6c8a-44f4-8bc7-993b7012af49
The other issue is that the collider seems to be off, as the rear wheel of tire just floats instead of touching the…
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### Item name
Rapier
### Description
Meepo can hold Divine Rapier in the neutral slot - it is not dropped on death
### Example Match ID and Timestamp
7824700081 - 1/7/2024 15:44
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Why I'm showing this strange collision path? Is due to a bad transparent background? I'm using `single_heightfield_collider_translated`
![Captura de pantalla 2024-08-26 a les 23 53 18](https://gith…
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Hi,
I'm using threlte and @threlte/rapier for a 3D application that should perform a deterministic simulation across multiple devices.
The official documentation of rapier guarantees determinism, i…
nicmr updated
2 months ago
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Missing stuff:
- [ ] #465
- [ ] #466
- [ ] #469
- [ ] #444
- [ ] #438
- [ ] #467
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It would be great to have a vehicle controller built into bevy_rapier.
The rapier repo already has one [here](https://github.com/dimforge/rapier/blob/master/src/control/ray_cast_vehicle_controller.rs…