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Good morning
Sorry for the simple question: I wanted to ask you how to calculate and store the RAO, inside this code.
Thank you in advance!
Iñaki
```
import numpy as np
import capytaine as…
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I don't know if this is a Bullet Physics Engine bug or what but if you create new sections of a scene after loading it initially, 3D physics will bog down the entire game engine badly. If you save the…
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### Tested versions
4.1 - 4.2.Stable - 4.3.Preview.6
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5244) - I…
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The following is copy-pasted from the `KHR_physics_rigid_bodies` README, but I auto-formatted it:
```md
| Type | `event/rigid_body_triggerEntered` | Trigger entered event …
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Didn't want to hijack #246 since my conditions are different, but I am running into my own crash for the epa3.rs `*self.heap.peek()` statement. I can reliably encounter it in the wild, but despite my…
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It would be nice to be able to define rigid bodies (i.e. a collection of particles whose relative positions are fixed up to translations and rotation.
This is probably a fairly intensive request b…
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i just came across this:
https://www.youtube.com/watch?v=1VPfZ_XzisU
...this sort of motion can be described by a simple system of 3 differential equations (pretty much like the lorenz system), …
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The object comes to its original position/rotation after clear parent
[parent_test.zip](https://github.com/armory3d/armory/files/5163342/parent_test.zip)
Left object is with active physics, right …
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### **Recommended Members: 1**
Add angle, rotational velocity, and rotational inertia to the rigid body class. You should update all constructors and assignment operators to reflect this change. Refe…
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When using motive with multicast, client publishes odometry messages of multiple rigid bodies (on the same topic) even though streaming id is defined when running the client. (I didn't have this probl…