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I would like to use your excellent plugin in vision pro, but vision pro only seems to support shader graphs so the image is all black after import. Also I see that your code is very tightly coupled wi…
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I'm trying to use this shader target for a VR project using the built-in render pipeline. When I try to build, I'm getting this error.
> Shader error in 'Shader Graphs/test': redefinition of 'Unity…
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[![image](https://github.com/user-attachments/assets/30408a5c-8916-4a12-8ec8-26b5adb89081)](https://www.youtube.com/results?search_query=shader+graph+all+nodes)
https://www.youtube.com/results?sear…
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Unity is throwing exceptions because the shader doesn't have a _MainTex property.
Material 'Std_Skin_Head' with Shader 'Shader Graphs/RL_SkinShader_Variants_HDRP_Tessellation' doesn't have a textu…
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### For?
Other
### What can't you do?
Arctan2, arcsin, arccos and etc.
"Hue saturation value" node like in blender material nodes.
Height/bump to normal nodes
Maybe normal map mixing node like…
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### For?
S&Box, Other
### What can't you do?
Unable to specify a more complex color gradient unless I fiddle with a bunch of other nodes to get the desired result. And even then that's only r…
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Videos on this package show that the user creates a Shader Graph and puts the Shader Graph into a Material. Then on the Hair Instance component, the video selects a field named "Material" to apply the…
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### Describe the bug
Within shader graph the plus and minus icons are broken and do not show up.
### To Reproduce
1. Open shader graph place a plus or minus node.
### Expected behavior
The icon …
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Implementing an editor tool that can generate a glsl file using a node based approach.
We should be able to create:
- Input nodes
- Maths functions
- Buffer inputs
- Output nodes
- Conversion …