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Enemy Possession - Allow player to possess an already spawned enemy with [insert key here] while in ghost mode.
Masked Control - Current CC Masked rans/walks independent of player control whether t…
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so when you play animations with props enabled while close to a stand user, they get spammed notifications like you are trying to crash them, this sucks tbh because they might think we are genuinely b…
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`MSV />"manim" "/Users/williamisaak/Code/Animations/scene.py" box
Error: spawn manim ENOENT[undefined] Execution returned code=-2 in 0.004 seconds
`
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Maybe it's not a good idea because we all know where it'll be headed next- can we have a third actor with voice control, etc.? Pretty soon our strings will tangle and it'll be a puppet orgy. *high fiv…
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## Bevy version
0.12, main
## What you did
1. Load multiple gltf files with animations (Fox.glb and Bear.glb for example)
2. Spawn them using SceneBundle and marker components Fox and Bear
…
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### Cosmetic Item Name
Timberthaw Ripsaw
### Description
The problem is with kinetic gem the item has in it that originally swapped the animations of chakram and secondary chakram.
Currently the c…
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## Description
Spacebar opens a debug combat screen with no enemy and will crash the game on close sometimes will crash on open.
## How To Reproduce
Start the game
Press space
## Expected Beh…
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- [x] Enemy round system
- [x] Player starts each round
- [x] Enemy spawning system
- [x] Tower upgrades system
- [x] Tower placing system
- [ ] Tower Enemy prediction for more accurate shots
- …
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### Describe the bug?
At seeming random intervals, the ProceduralAnimationSystem will break and limbs (notably hands) will get pulled into what I assume is the avatar's root and will stop animating. …
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### Describe the bug
With the Fresh Animations resource pack, Enderman eyes are given a glow and they also look around. These eyes can be seen in the distance wherever there are endermen, and then th…