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if spine exist clipping mask feature, the animation not work well. it is work on v7, but not work on v8.
on v7
@esotericsoftware/spine-pixi": "^4.2.56"
"pixi.js": "^8.2.6
on v8
@esotericsoftw…
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Hello guys. I am currently trying to run some spine animations after migration from pixi 7 to pixi 8. Some weird artifacts appear (looks like scaling or improper reading of the spritesheet coordinates…
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### Description
I have a spine sprite where I use a clipping mask to make a circle appear in a pie chart sort of way. In Spine, the final frame is the full circle:
![image](https://github.com/user…
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Hi Just want to check if this supports Pixi-Spine, so can pixi-spine animations be emitted as particles?
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Hey,
I and a few class mates studying media and communication are planning a 2d platform game and are looking at Quintus as a possible engine. It looks great - kudos on your hard work!
Anyway, I not…
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I have tested with iphone 12 mini - iOS 16.6.1
spine-ts/spine-player.
https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-ts/spine-player
The issue is that when you leave the spin…
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**Description:**
Previously, we believed that the bug was tied to the Spine export process itself. However, it now appears that the animation functions seamlessly on their latest runtime for spine-ts…
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i need someone help me to understand the 3d module feature in spine animation , corner pin is not working in jason files!
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I'm going to make a tracking issue here.
Currently, bevy spine's perf doesn't scale or leverage the advantages we'd expect from a skeletal animation system. These are all solvable, but may take som…
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Example below, when I remove the callback when the first callback is called, then the second callback never gets called.
```ts
const animation = new Spine(/* ... */)
const listener = {
compl…