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I'd like to report maybe a bug or something? SSAO seems not working in all version of CS1.6. I tried in 3 different client, 2 clients are heavily modded (CSPB & Hellstrike), and the other is CS1.6 cli…
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From discord, then from cat-gpt:
your ssao technique - does it help with halos around objects like so? -
![image](https://github.com/bryanedds/Nu/assets/1625560/5f5ae13c-d92c-4fdd-8c47-0b46ad4b4e0…
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SSAO should produce subtle shadows where two surfaces meet, like in this picture:
![ao-ssao](https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/assets/41027064/04926ed8-baef-4a3f-9b50-3bcc5d8aeecb)…
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![image](https://github.com/user-attachments/assets/96712d65-fcf8-4cea-8e82-bd4330647a41)
As soon as I disable, it works. Even on the simplest of scenes.
`import { Canvas, useFrame } from '@reac…
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https://forum.babylonjs.com/t/ssr-when-i-rotated-a-mesh-the-reflection-shows-wrong-and-connected-to-the-mesh/30915/17
- [ ] Refine and update our Post Processes (includes reflection/refraction/irra…
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Hi,
I noticed some sort of a bug in the SSAO shader related to the normal reconstruction. You can see black pixels on the left edge of the screen. This is a screenshot from RenderDoc, it's harder t…
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### Describe the bug
In .37, area fog looks very strange, with visual artifacts - shadowy outlines of object meshes that are in the fog. See attached screenshot. In .36 the bug is not present.
![v…
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In order to investigate #533, I modified the FXAA GLSL code to mark as red the pixel selected by the GLSL shader for applying antialiasing. And I discovered that FXAA was trying to do antialiasing on …
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### Tested versions
From 4.0
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i9…
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![ssao-crytek](https://github.com/user-attachments/assets/7988eedc-3810-4d93-a409-87e3cc486910)
_game/caverns1.map at the starting location_
## Details
Discovered while looking into #36
I al…