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sorry for bothering you guys with this.
not sure what I do wrong, but trenchbroom won't compile a gltf file.
i did exactly what is stated in the documentation (at least i think i did).
would it be …
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Qodot 2024.1
Godot 4.2.2 stable
trenchbroom 2024.1
I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't…
has-7 updated
1 month ago
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We need one. :>
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### System Information
- TrenchBroom V2024.1
- Ubuntu 24.04 LTS
### Expected Behavior
Installing TrenchBroom 2024.1 Release for Ubuntu 22.04 installs as expected on Ubuntu 24.04 LTS
### Steps…
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https://trenchbroom.github.io/
https://www.blender.org/
https://crocotile3d.com/
We should make guides for these softwares on how to effectively use them to generate assets usable in this pro…
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TB looks for models relative to the game directory, so a setup for saving ArrayMesh resources as `res://` MDL/MD2/MD3 will be needed.
Further to that, FGD resources will need a way to specify their…
Shfty updated
2 years ago
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I have the following line in my FGD:
![image](https://github.com/Garux/netradiant-custom/assets/90056029/56e66324-0756-4d4a-8f86-de9012f866ab)
I've tried a few different combinations including…
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Version: Qodot 2024.1
Trenchbroom version: 2024.1
Godot Version: 4.2.1.stable
I've been using Qodot and Trenchbroom for my project for a few months now. I recently updated to the latest version, …
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**Is your feature request related to a problem? Please describe.**
The engine i'm using supports GLTF files natively and allows me to do one singular click to create collision across the entire file,…
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I cannot make brushes bigger than the default +-32k grid. With a quick search, I find this.
https://github.com/TrenchBroom/TrenchBroom/blob/d2d8fc268877e7c9a656cc4a0cd4b4a25e6becf7/common/src/View/…