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### Is your feature request related to a problem? Please describe.
Some areas in the game are just brutal and I have quite an NPC force at home, but it seems once you have three followers and tell mo…
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Formulate the problem for a simple topology: 1 PU and 1 SU. Do the math showing the approach to tackle the learning problem or action space approximation problem by using the correlation between bands…
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![image](https://user-images.githubusercontent.com/35204405/47448844-bcc18e80-d7c9-11e8-8311-78a7b0ea95df.png)
As you can see, these two squads of bandits and loners got past each other and did not e…
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A lot of the time, I base fights around there being spellcasters. Situations like, a bunch of cultists summoning something, or a mage leader of a group of bandits, etc etc. Would love to be able to fi…
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Bandits on attack move do not attack solars at all and move past them.
This will probably clash with player's expectations about what attack move is.
Can it be made smarter?
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I'm reading [this master thesis](https://tspace.library.utoronto.ca/bitstream/1807/98008/2/Gao_Jian_201911_MAS_thesis.pdf) (Thompson Sampling with Belief Update for Piece-wiseStationary Multi-armed Ba…
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Disabling combat boundaries on CW forts breaks the CWFortObserver quest, the GetLocAliasRefTypeAliveCount isn't able to get the right count when these bandits die outside their cells, preventing the f…
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I come across an error when running the code:
In posterior_bnn.py, your code try to import VariationalNeuralBanditModel from bandits.algorithms.variational_neural_bandit_model
But there is no fi…
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Have bandits guard a convict.
Let the convict build something.
Select a bandit and space + right click in empty space -> bandit starts moving but then, after few elmos, changes mind and runs back to…
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I couldn't find any references in the documentation regarding the support for learning under delayed feedback (https://sites.ualberta.ca/~szepesva/papers/DelayedOnlineLearning.pdf).
For example, in a…