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Right now **cervus** uses only the `box` collider in the `RigidBody` component (PR #118), but
@chandlerprall's GoblinPhysics engine (the one we're using in our `rb`) has a built in support for [eigh…
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### Describe the project you are working on
2d platform game
### Describe the problem or limitation you are having in your project
i want check the player was in a laser shoot line. so i used a Ray…
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like adding vertices to a list and having that be the shape?
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Add the ability to define collider meshes on objects. This seems very useful for rapid game prototyping.
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### Describe the bug?
Sometimes when the object or a part of the object that has a collider is moved, the physical collider stays in place and continues to behave as if the slot was not moved.
#…
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### Describe the project you are working on
I am trying to port CharacterBody3D in Rust using [gdext](https://github.com/godot-rust/gdext) because there are some issues inherent in CharacterBody3D …
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Hello ! I'm encoutering a problem with my objects/bodies. I'm working on JS 3D video-game which takes place in space (so no gravity) but it isn't a space simulation. More like an arcade video game.
…
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PoolRooms.PoolRoomsWaterTrigger.OnExit (UnityEngine.Collider other) (at D:/Modding/Pool…
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I am encountering an issue in React Three Rapier where a BallCollider passes through a HeightfieldCollider without any collision detection. This issue does not occur when the HeightfieldCollider is re…
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## Problem
엑셀을 이용한 오브젝트 정보 관리 시 각 컴포넌트에 관한 세부 정보를 어떻게 관리해야 할지 아이디어가 필요함.
## Description
1. 진행상황
- libxl 외부 라이브러리를 사용하여 엑셀의 각 시트, 행, 열 접근 및 읽기/쓰기 가능함
https://www.libxl.com/documentation.html
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