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It is inside PgeGsnWrapper::pollIncomingMessages().
Might be good for overcoming some issues sometimes.
It controls the number of processed PgePackets per frame.
Maybe we should calculate a theoret…
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OS: Windows 10 (Latest)
Multiplayer
The texture/effect brightness of weapon projectiles increases with the frame rate, causing them to look very bright at high frame rates.
The volume level of th…
sr1gh updated
2 weeks ago
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Thanks for this great addon, using it on Classic and Retail.
Since TWW pre patch on Retail I have LUA Errors (2):
`Message: Interface/AddOns/ClassicPlatesPlus/settings.lua:1032: attempt to call …
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### Which component should be improved?
Other
### Describe your suggestion
(Workshop branch) Add a cvar or `gameinfo.txt` key which disables mounting of workshop addons. Most sourcemods probably do…
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An assertion which becomes a crash can be triggered in Counter-Strike: Condition Zero by kicking bots and adding them in a certain way.
Assertion details are:
- File: `cbase.cpp`
- Line: 327
- E…
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## Describe the issue
We don't have any documentation on how to get and set CVARs in Lua or Python automation scripts.
### Lua
The following functions are available to all Lua scripts in O3DE…
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Author: @IR4T4 (IR4T4)
Date: 2012-05-16
Redmine Issue: 50, https://dev.etlegacy.com/issues/50
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Remove useless code
See #31 - reference for ui
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Related commit(s):
af37fb532083ef31a708da0…
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A cvar that would allow to remove jump slowdown, the one working with pmove->fuser2 in PM_Jump
Another one that would allow to gain maxspeed as in old cs version, with this cvar set to 1, PM_PreventMe…
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### Details
(I've read #3503, but I think this is different.)
I have a replicated cvar that is replicating fine, but isn't triggering any change callbacks when it does.
### Steps to reproduce
``…
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While debugging why I wasn't able to access a particular cvar using AZ::Interface, it was extremely useful to know that a module's cvars are available once LinkDeferredFunctors is called from AZ_DECLA…