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### Describe the bug?
We have a headless that has the `SessionAccessLevel` set to Contacts+ ("FriendsOfFriends" in the config) and hidden with a `customSessionId` set. We've not been able to use pr…
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### Tested versions
Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable
### System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
### Issue description
https://github.com/godot…
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This build adds a few performance improvements on the physics engine.
This will net a few FPS improvements overall and some very large FPS improvements when mechanisms are moving (FPS are now basical…
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I'm not sure if this is a case of 'works as designed', but I work a lot with SAML-related software and I see two clear cases for rule `933120` that _to me_ are FPs:
1. URLs containing `SAMLRequest…
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### Describe the project you are working on
A 2d cooking game with soft bodies. It has a high count of rigidbodies.
### Describe the problem or limitation you are having in your project
The current…
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### Describe the bug?
Sometimes (looks like it happens after Resonite client was running for some time) when attempting to join some sessions, the connection panel shows going through LNL 1-4, then…
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```
(yolov10) PS D:\python test\yolov10\TensorRT-For-YOLO-Series-cuda-python> python trt.py -e yolov10n.trt -i src/test.png -o yolov10-1.jpg
Namespace(engine='yolov10n.trt', image='src/test.png', o…
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请问一下pytorch版本的flops怎么计算?感谢!!
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The common animation unit is fps and engines games too. Is it possible to think about it for the roadmap ? To have Milliseconds and Fps units ?
Thanks a lot.
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Hi
i tried runing the new fps_game example but the game is realy slow in loading time and runing fps
it shows 5 and sometimes 2 fps , i have an old gpu Nvidia geforce gt-610 but the example is not…