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Since we can bootstrap any `.collection` file by setting the `Main Collection` at game.project, it would be nice to have an button to build the currently open .collection file on Editor. Similar to U…
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### Tested versions
- Reproducible in v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 306…
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### Tested versions
Reproducible in Godot 4.3 stable, windows 10, chrome browser. Also in Godot 4.2.
### System information
windows 10, Godot 4.3 stable, chrome browser, RX 580, compatibility…
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### Tested versions
Reproducible in 4.3-stable for Windows. "Godot Engine v4.3.stable.official.77dcf97d8"
### System information
Windows 10 - Godot v4.3.stable - Compatibility (OpenGL API 3.3…
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Hello Team,
I've been exploring your library and I'm really impressed with its capabilities! I believe integrating it with the Godot 4 game engine could greatly benefit both your project and the Go…
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This plugin works great for projects that have complex signal trees defined through the scene editor.
However, a common pattern for Godot is to use a "Signal Bus," which defines signals in a global a…
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### **Describe the project you are working on**
I am developing a 2D RPG game using the Godot Engine. This project aims to deliver high performance and optimization across various platforms, includ…
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11 GPU - RX 6600 CPU - 10400f - 16 GB RAM, Forward+ Renderer
### Issue description
The game will…
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Only just started with wivrn and it is great, much smoother experience doing xr dev in godot using wivrn instead of alvr + steamvr.
One thing I noticed though is that the pico 4 controllers are off…
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It would be nice if the Godot integration supports the 3D system as well. The game we're making is 2D, but Godots 2D system is limited, forcing us to switch to 3D.
By the way, I'm currently maintai…