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Assume there's issues due to the use of the Vacation roster status, but need to investigate. From Gordon Dry on [the forum](https://forum.kerbalspaceprogram.com/index.php?/topic/140739-142-contract-p…
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As the name implies if a Kerbal has items in his KIS inventory and boards/transfers into a module such as the 'Ranger' Workshop or Hab, that Kerbal's inventory is lost.
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While working with Simplex Colonies I would prefer to have the accident rate at 0.0 (saves on having to wrote accident scripts which are localized).
I finally worked out why the current CurseForge …
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A thought on the KSP forum discussions about Medic and Colonist kerbal professions: would it be possible/useful to have a couple of kerbal trait effects -
* A trait effect to apply a habitation mul…
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The Isue affects the MACE fuel cells.
The issue only apperas when a kerbal is at the craft.
The issue affects only non-default B9 subtyps
>KSP.log file
[KSP.log](https://github.com/MOARdV/Avioni…
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Steps to reproduce:
1. Launch Kerbals into the air with any method
2. Perform an EVA
3. Enable Trajectories
Observe the following logspam:
```
[LOG 14:52:50.130] CheckEncounter: both inter…
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**Bugs:**
When I load into VR when in a vessel, the terrain likes to flicker uncontrollably. I know this was also an issue with the older versions of the mod, but hopefully it's different this time…
9595w updated
4 years ago
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- [x] TAC Life support
- [x] Kerbalism (definitely need help from someone or perhaps better yet should be supported from kerbalisms side if its under active development)
- [x] Snacks!
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Please add the following to KCT_ModuleTemplates.cfg generation
```
MODULE
{
name = Experiment
firstStart = True
}
MODULE
{
name = Reliability
broken = False
critical = False
last =…
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Opening this issue to keep track on the progress / discussion about the proposed NFE / FFT / SystemHeat support for 3.x being working on by @judicator : https://github.com/judicator/KerbalismSystemHea…