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What do synthetic lethals share? Can we predict based on GO terms if two genes are going to be synthetic lethals?
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**Why do you need this feature?**
because it would make cloudy copter more dangerous because i feel like Cloudy Copter's normal lethal touch modifier wasn't dangerous enough.
**Describe the feat…
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I came to the planet Ganymedes, but I can't see the scrap in the scrap addition mode. I used the Silent Hill scrap, but I never saw the Silent Hill scrap on Ganymede... What's the problem?
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using go-terms of known synthetic lethals of a target gene and go-terms of non synthetic lethals eg. dosage-rescuers of the gene of interest , and also all the interactors of every synthetic lethal an…
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I'm a PF1E GM, and my players have recently discovered non-lethal damage, and like to mix up lethal and non-lethal in combat.
Can the damage pools be 'reconfigured' so that Pool #1 (lethal damage)…
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For some reason when I fire some bullets at Mechanoids from Mechanoids Extraordinaire with What the Hack!, some bullets always get lost in the ticks and these mechanoids survive lethal damage (ex: fl…
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Hello. I had to disable the mode because it was creating errors in the BepInEx console when launching the game.
Will the mod be updated to support Version 45 of the game?
Thanks.
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if i have tags set in the default field, they don't appear to show on the misskey instance, and i've only been able to add tags by manually adding them into the description
![image](https://github.…
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**Mod Version**
v1.3.2
**Describe the bug**
Whenever I load in the the Lethal Progression mod my screen looks like it does in the screenshot. Just started happening recently.
**To Reproduce**
…
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Current campaign would really benefit.