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sjlehtin
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aesheet
Combat sheet for the Advanced Engine Role-playing game system
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Apply penalties from arm wounds
#76
sjlehtin
opened
3 weeks ago
0
Bump cookie, react-cookie, universal-cookie, msw and express
#75
dependabot[bot]
opened
1 month ago
0
Use new firearm in CC rule
#74
sjlehtin
closed
1 month ago
0
Use combat range in ranged weapons
#73
sjlehtin
opened
1 month ago
0
Display armor mods
#72
sjlehtin
closed
1 month ago
0
Firearm modes
#71
sjlehtin
opened
1 month ago
1
Make changing armor easier
#70
sjlehtin
closed
1 month ago
0
Change stamina damage controls
#69
sjlehtin
closed
1 month ago
0
Fix scope perks
#68
sjlehtin
closed
1 month ago
0
Fix skills when reusing existing (ranged) weapons
#67
sjlehtin
closed
1 month ago
0
Ignore powered armor weight
#66
sjlehtin
closed
1 month ago
0
Fix issue `use_type` with added firearms
#65
sjlehtin
closed
1 month ago
0
Use `cartridge_weight` only if given
#64
sjlehtin
closed
1 month ago
0
Bump body-parser and express
#63
dependabot[bot]
closed
1 month ago
1
Bump send and express
#62
dependabot[bot]
closed
1 month ago
1
Bump serve-static and express
#61
dependabot[bot]
closed
1 month ago
1
Add attribute `cartridge_weight` to ammunition
#60
sjlehtin
closed
2 months ago
0
Add autofire_only attribute to firearms
#59
sjlehtin
closed
2 months ago
0
Add overall damage reduction
#58
sjlehtin
closed
2 months ago
0
Add one-handed use penalty for firearms
#57
sjlehtin
closed
2 months ago
0
Bump webpack from 5.93.0 to 5.94.0
#56
dependabot[bot]
opened
2 months ago
0
Change target initiative for ranges according to rules update JW 2024/08
#55
sjlehtin
closed
3 months ago
0
Introduce TypeScript
#54
sjlehtin
closed
4 months ago
0
Restyle combat transients
#53
sjlehtin
closed
4 months ago
0
Add firearms in close combat
#52
sjlehtin
closed
4 months ago
0
Allow fractional damage and lethality from weapon
#51
sjlehtin
closed
4 months ago
0
Refactor skill mods from armor
#50
sjlehtin
closed
4 months ago
0
Add natural weapons
#49
sjlehtin
closed
4 months ago
0
Add natural weapons
#48
sjlehtin
closed
4 months ago
1
Make `toughness` an EdgeLevel attribute
#47
sjlehtin
closed
4 months ago
0
Fix base_skill check
#46
sjlehtin
closed
4 months ago
0
Change schema for skills and most weapons
#45
sjlehtin
closed
4 months ago
0
Edge schema change
#44
sjlehtin
closed
4 months ago
0
Damage display
#43
sjlehtin
closed
4 months ago
0
WIP: attempt to fix test
#42
sjlehtin
closed
4 months ago
0
Fix test timeout
#41
sjlehtin
closed
4 months ago
0
Fix failing test
#40
sjlehtin
closed
4 months ago
0
Create webpack.yml
#39
sjlehtin
closed
4 months ago
0
Create django.yml
#38
sjlehtin
closed
4 months ago
0
New firearm rule in CC
#37
sjlehtin
opened
4 months ago
2
Make damage display more prominent in sheet set
#36
sjlehtin
opened
4 months ago
0
Highlight chosen range and detection level clearer
#35
sjlehtin
opened
4 months ago
0
Deleting last sheet for a character in a sheet set should require confirmation
#34
sjlehtin
closed
4 months ago
2
Fix wound effects (bleeding etc) for wounds over threshold
#33
sjlehtin
closed
4 months ago
1
Bump @adobe/css-tools from 4.2.0 to 4.3.2
#32
dependabot[bot]
closed
4 months ago
1
Bump @babel/traverse from 7.22.7 to 7.23.2
#31
dependabot[bot]
closed
4 months ago
1
Bump postcss from 8.4.24 to 8.4.31
#30
dependabot[bot]
closed
4 months ago
1
Bump certifi from 2019.6.16 to 2022.12.7
#29
dependabot[bot]
closed
1 year ago
1
Bump pillow from 6.1.0 to 9.3.0
#28
dependabot[bot]
closed
1 year ago
1
Bump waitress from 1.3.0 to 2.1.1
#27
dependabot[bot]
closed
1 year ago
1
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