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I'm not sure if it was looked at since I opened the issue on the slightly older openvr_foveated but I am having the exact same issue with vrperfkit. https://github.com/fholger/openvr_foveated/issues/1…
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ToggleVRMode() in VRSDKUtils has the following logic:
if(_prevSDK == SDK.OpenVR)
{
newSDK = SDK.OpenVR;
UnityEngine.XR.XRSettings.LoadDevi…
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On latest master, both the `disable-displays` and the `disable-inputs` arguments display an "Unknown options" error.
These arguments work fine on the latest stable version.
```bash
$ ./interface/i…
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Hello ,
I'm writing you about your library. I tried to install this on Ubuntu 18.04.
When i tried to start , nevertheless I have an error message :
python3.6 ./tracker_test.py
VR Path Registry …
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This is not by design :)
Found out on stream yesterday that if OpenVRConfig isn't initialized within Godot first that the engine crashes, presumably because certain default values aren't set up as …
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OpenVR video output does not seem to work under Linux Mint 19.
SteamVR doesn't show anything being send to it.
I am using an Oculus Rift with OpenHMD and the OpenHMD-SteamVR bridge at the moment. (w…
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Hello recently I have looked into exokit's emukit. The POC is rather interesting, however the core that was used for emulation was rather buggy, I was curious to see if it would be possible to impleme…
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I'll just put everything in one issue instead of making multiple across all the related repositories.
# pd-hs:
Two ifdefs need a linux branch (_WIN32 is okay for now)
https://github.com/lukexi/pd-hs/…
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Well IL2 do not like injectors in multiplayer games. They do not allow injector dlls like "dxgi.dll". I can't use vrperfkit in IL2 multiplayer which I still use the abandoned openvr_fsr since its dll …
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Installed Release 0.4.2 on Godot 3.3 (Mono Build) on Windows 10.
1. Open (Edit) the Godot Oculus Quest Toolkit Demo
2. Downloaded OpenVR plugin from the AssetLib
3. Plug Oculus Quest 1 via Link C…